Salvo

ColorlessAttackRare
Deal 12 damage.
Retain your Hand this turn.

Deals 12 (16 upgraded) to one enemy and then gives you a Retain Hand power for this turn: at the end of the turn your hand is not discarded, every card in it carries over. The power counts down at the end of the turn, so it covers exactly the turn you play it. It works on the whole hand, not chosen cards.

Pool
Colorless
Type
Attack
Rarity
Rare
Cost
1 Energy
Target
One enemy

When to take Salvo

A Rare good on rate alone, 12 damage for 1 Energy, that also lets your whole hand carry into next turn. Strongest with big payoff cards like Bludgeon or Reanimate.

Cards that synergize with Salvo

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium and Convergence extend the same retain a second turn.Gain 13 Block.
Retain your Hand this turn.
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Equilibrium and Convergence extend the same retain a second turn.Next turn,
gain and .
Retain your Hand this turn.
Bludgeon
Attack
3
Deal 32 damage.
Bludgeon and Reanimate are the expensive cards worth holding.Deal 32 damage.
Reanimate
Skill
3
Summon 20.
Exhaust.
Bludgeon and Reanimate are the expensive cards worth holding.Summon 20.
Exhaust.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight gains Energy for every attack held over.Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven Stars is a 7 Star turn worth waiting for.Deal 7 damage to ALL enemies 7 times.
Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
Impatience draws cards, and Salvo gets better with a bigger handIf you have no Attacks in your Hand, draw 2 cards.
Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
Restlessness draws cards, and Salvo gets better with a bigger handRetain.
If your Hand is empty, draw 2 cards and gain .
Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Scrawl draws cards, and Salvo gets better with a bigger handDraw cards until your Hand is full.
Exhaust.
Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Master of Strategy draws cards, and Salvo gets better with a bigger handDraw 3 cards.
Exhaust.
Thinking Ahead
Skill
0
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Thinking Ahead draws cards, and Salvo gets better with a bigger handDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Finesse draws cards, and Salvo gets better with a bigger handGain 4 Block.
Draw 1 card.
Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Flash of Steel draws cards, and Salvo gets better with a bigger handDeal 5 damage.
Draw 1 card.
Prophesize
Skill
2
Draw 6 cards.
Prophesize draws cards, and Salvo gets better with a bigger handDraw 6 cards.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble draws cards, and Salvo gets better with a bigger handDiscard your Hand,
then draw that many cards.
Exhaust.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave draws cards, and Salvo gets better with a bigger handWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Expertise
Skill
1
Draw cards until you have 6 in your Hand.
Expertise draws cards, and Salvo gets better with a bigger handDraw cards until you have 6 in your Hand.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot draws cards, and Salvo gets better with a bigger handIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster draws cards, and Salvo gets better with a bigger handWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Tyranny draws cards, and Salvo gets better with a bigger handAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Reboot draws cards, and Salvo gets better with a bigger handShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Scrape draws cards, and Salvo gets better with a bigger handDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Acrobatics draws cards, and Salvo gets better with a bigger handDraw 3 cards.
Discard 1 card.
Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
Battle Trance draws cards, and Salvo gets better with a bigger handDraw 3 cards.
You cannot draw additional cards this turn.

Relics that synergize with Salvo

Cloak Clasp
Cloak Clasp gives Block per card left in hand.At the end of your turn, gain 1 Block for each card in your Hand.
Joss Paper
Joss Paper draws cards, and Salvo gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club draws cards, and Salvo gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous Core
Pollinous Core draws cards, and Salvo gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial Puzzle
Centennial Puzzle draws cards, and Salvo gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
Pendulum
Pendulum draws cards, and Salvo gets better with a bigger handEvery 3 turns, draw 1 card.
Ring of the Drake
Ring of the Drake draws cards, and Salvo gets better with a bigger handAt the start of your first 3 turns, draw 2 additional cards.
Bag of Preparation
Bag of Preparation draws cards, and Salvo gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Booming Conch
Booming Conch draws cards, and Salvo gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
Fiddle
Fiddle draws cards, and Salvo gets better with a bigger handAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Ring of the Snake
Ring of the Snake draws cards, and Salvo gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Snecko Eye
Snecko Eye draws cards, and Salvo gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling Chip
Gambling Chip draws cards, and Salvo gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game Piece
Game Piece draws cards, and Salvo gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin Horn
Gremlin Horn draws cards, and Salvo gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.
Pael's Blood
Pael's Blood draws cards, and Salvo gets better with a bigger handAt the start of your turn, draw 1 additional card.
Unceasing Top
Unceasing Top draws cards, and Salvo gets better with a bigger handWhenever you have no cards in Hand during your turn, draw a card.

Changes by version

  1. 13 Aug 2026ChangeSplashPlaytest
    Changed Salvo and Splash cards: swapped rarities, Splash is now Rare and Salvo is now Uncommon
  2. 18 Dec 2025TextInternal playtest
    Order to Salvo

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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