
Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Draw 1 card.

Flash of Steel+
Attack
0
Deal 8 damage.
Draw 1 card.
Draw 1 card.
Version

Flash of Steel
Attack
0
Deal 3 damage.
Draw 1 card.
Draw 1 card.

Flash of Steel+
Attack
0
Deal 6 damage.
Draw 1 card.
Draw 1 card.
Deal 3 damage.
Draw 1 card.
Draw 1 card.
Deal 6 damage.
Draw 1 card.
Draw 1 card.
Flash of Steel
ColorlessAttackUncommon
You are viewing an old version of this card
Deal 5 damage.
Draw 1 card.
Draw 1 card.
Deal 8 damage.
Draw 1 card.
Draw 1 card.
It deals 5 damage to one enemy, then draws 1 card, for no Energy. The hit resolves first, so an on-kill trigger fires before the draw. Upgraded, 8 damage.
Pool
Colorless
Type
Attack
Rarity
Uncommon
Cost
0 Energy
Target
One enemy
When to take Flash of Steel
Good in decks that count Attacks played or want a thin, fast hand; free damage that replaces itself is always welcome from an Act 1 shop. Upgrade it, since 8 for free is real.
Cards that synergize with Flash of Steel

Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
FinisherFinisher counts it as an Attack for the Silent, and Feral returns it to hand for the Defect.Deal 6 damage for each Attack already played this turn.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFinisher counts it as an Attack for the Silent, and Feral returns it to hand for the Defect.The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache wants five cards a turn.Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Flash of Steel drawsEvery 10 cards you draw, gain .

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave triggers when you draw, and Flash of Steel drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster triggers when you draw, and Flash of Steel drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Flash of Steel drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Flash of Steel drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Flash of Steel drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and Flash of Steel is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Flash of Steel drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble wants a full hand, which Flash of Steel drawsDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Flash of Steel drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Flash of Steel drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Flash of Steel drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes wants a full hand, which Flash of Steel drawsDeal 5 damage for each Skill in your Hand.

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and Flash of Steel is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity counts the Attacks you play, and Flash of Steel is a free oneWhenever you play an Attack, add a random Attack into your Hand.

Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.
JugglingJuggling counts the Attacks you play, and Flash of Steel is a free oneAdd a copy of the third Attack you play each turn into your Hand.

Rage
Skill
0
Whenever you play an Attack this turn, gain 3 Block.
RageRage counts the Attacks you play, and Flash of Steel is a free oneWhenever you play an Attack this turn, gain 3 Block.

Stomp
Attack
3
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Costs 1 less for each Attack played this turn.
StompStomp counts the Attacks you play, and Flash of Steel is a free oneDeal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Costs 1 less for each Attack played this turn.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot rewards playing many cards, and Flash of Steel is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent FormSerpent Form rewards playing many cards, and Flash of Steel is freeWhenever you play a card, deal 4 damage to a random enemy.

Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
OblivionOblivion rewards playing many cards, and Flash of Steel is freeWhenever you play a card this turn, apply 3 Doom to the enemy.
Relics that synergize with Flash of Steel
KunaiKunaiKunai, Shuriken and Ornamental Fan all count three Attacks in a turn.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
ShurikenShurikenKunai, Shuriken and Ornamental Fan all count three Attacks in a turn.Every time you play 3 Attacks in a single turn, gain 1 Strength.
Ornamental FanOrnamental FanKunai, Shuriken and Ornamental Fan all count three Attacks in a turn.Every time you play 3 Attacks in a single turn, gain 4 Block.
NunchakuNunchakuNunchaku refunds Energy every tenth Attack.Every time you play 10 Attacks, gain .
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Flash of Steel drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Power CellPower CellPower Cell looks for 0 Energy cards, and Flash of Steel is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Flash of Steel drawsRetain your Hand on the first turn of combat.
KusarigamaKusarigamaKusarigama counts the Attacks you play, and Flash of Steel is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Daughter of the WindDaughter of the WindDaughter of the Wind counts the Attacks you play, and Flash of Steel is a free oneWhenever you play an Attack, gain 1 Block.
Pen NibPen NibPen Nib counts the Attacks you play, and Flash of Steel is a free oneEvery 10th Attack you play deals double damage.
Rainbow RingRainbow RingRainbow Ring counts the Attacks you play, and Flash of Steel is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and Flash of Steel is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Flash of Steel is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Added VFX for Flash of Steel card
- Damage increased from 3 to 5 (upgraded 6 to 8)
- Updated Flash of Steel card art
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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