Version

Flash of Steel

ColorlessAttackUncommon
Deal 5 damage.
Draw 1 card.

It deals 5 damage to one enemy, then draws 1 card, for no Energy. The hit resolves first, so an on-kill trigger fires before the draw. Upgraded, 8 damage.

Pool
Colorless
Type
Attack
Rarity
Uncommon
Cost
0 Energy
Target
One enemy

When to take Flash of Steel

Good in decks that count Attacks played or want a thin, fast hand; free damage that replaces itself is always welcome from an Act 1 shop. Upgrade it, since 8 for free is real.

Cards that synergize with Flash of Steel

Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
Finisher counts it as an Attack for the Silent, and Feral returns it to hand for the Defect.Deal 6 damage for each Attack already played this turn.
Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
Finisher counts it as an Attack for the Silent, and Feral returns it to hand for the Defect.The first time you play a
0 Attack each turn,
return it to your Hand.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache wants five cards a turn.Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Flash of Steel drawsEvery 10 cards you draw, gain .
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Flash of Steel drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster triggers when you draw, and Flash of Steel drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser triggers when you draw, and Flash of Steel drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Flash of Steel drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Flash of Steel drawsDeal 12 damage.
Retain your Hand this turn.
All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
All for One looks for 0 Energy cards, and Flash of Steel is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Flash of Steel drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Flash of Steel drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence wants a full hand, which Flash of Steel drawsNext turn,
gain and .
Retain your Hand this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Flash of Steel drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight wants a full hand, which Flash of Steel drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Flash of Steel drawsDeal 5 damage for each Skill in your Hand.
One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for All looks for 0 Energy cards, and Flash of Steel is oneEVERYONE'S 0 Attacks deal 3 additional damage.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity counts the Attacks you play, and Flash of Steel is a free oneWhenever you play an Attack, add a random Attack into your Hand.
Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.
Juggling counts the Attacks you play, and Flash of Steel is a free oneAdd a copy of the third Attack you play each turn into your Hand.
Rage
Skill
0
Whenever you play an Attack this turn, gain 3 Block.
Rage counts the Attacks you play, and Flash of Steel is a free oneWhenever you play an Attack this turn, gain 3 Block.
Stomp
Attack
3
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Stomp counts the Attacks you play, and Flash of Steel is a free oneDeal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot rewards playing many cards, and Flash of Steel is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent Form rewards playing many cards, and Flash of Steel is freeWhenever you play a card, deal 4 damage to a random enemy.
Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
Oblivion rewards playing many cards, and Flash of Steel is freeWhenever you play a card this turn, apply 3 Doom to the enemy.

Relics that synergize with Flash of Steel

Kunai
Kunai, Shuriken and Ornamental Fan all count three Attacks in a turn.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Shuriken
Kunai, Shuriken and Ornamental Fan all count three Attacks in a turn.Every time you play 3 Attacks in a single turn, gain 1 Strength.
Ornamental Fan
Kunai, Shuriken and Ornamental Fan all count three Attacks in a turn.Every time you play 3 Attacks in a single turn, gain 4 Block.
Nunchaku
Nunchaku refunds Energy every tenth Attack.Every time you play 10 Attacks, gain .
Cloak Clasp
Cloak Clasp wants a full hand, which Flash of Steel drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Power Cell
Power Cell looks for 0 Energy cards, and Flash of Steel is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Flash of Steel drawsRetain your Hand on the first turn of combat.
Kusarigama
Kusarigama counts the Attacks you play, and Flash of Steel is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Daughter of the Wind
Daughter of the Wind counts the Attacks you play, and Flash of Steel is a free oneWhenever you play an Attack, gain 1 Block.
Pen Nib
Pen Nib counts the Attacks you play, and Flash of Steel is a free oneEvery 10th Attack you play deals double damage.
Rainbow Ring
Rainbow Ring counts the Attacks you play, and Flash of Steel is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Attacks you play, and Flash of Steel is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron Club
Iron Club rewards playing many cards, and Flash of Steel is freeEvery 4 cards you play, draw 1 card.

Changes by version

  1. 7 Nov 2024ArtInternal playtest
    Added VFX for Flash of Steel card
  2. 7 Jun 2024Damage3(6)5(8)Internal playtest
    Damage increased from 3 to 5 (upgraded 6 to 8)
  3. 14 Jul 2023ArtInternal playtest
    Updated Flash of Steel card art

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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