Thinking Ahead

ColorlessSkillUncommon
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.

Free to play: draw 2 cards, then pick 1 card from your hand and set it on top of your draw pile. Any card qualifies, including one you just drew. Unupgraded it Exhausts; the upgrade removes Exhaust, so it becomes a repeatable 0-cost cycle that also lets you plant a card for next turn. The net effect on hand size is plus one card.

Pool
Colorless
Type
Skill
Rarity
Uncommon
Cost
0 Energy
Target
Yourself

When to take Thinking Ahead

Take the upgraded version freely, a cantrip that also fixes your next draw. The base version is a fine one-shot dig in Act 1 but not worth a Rest Site.

Cards that synergize with Thinking Ahead

Mayhem
Power
2
At the start of your turn, play the top card of your Draw Pile.
Mayhem plays the top card of your draw pile at the start of each turn, so you choose what it fires.At the start of your turn, play the top card of your Draw Pile.
Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
Havoc does the same on demand.Play the top card of your Draw Pile and Exhaust it.
I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
I Am Invincible triggers when it sits on top at end of turn.Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Kingly Kick
Attack
4
Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Kick gets cheaper each time it is drawn.Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser fires a planted Strike card on draw.Whenever you draw a card containing “Strike”, it is played against a random enemy.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Thinking Ahead drawsEvery 10 cards you draw, gain .
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Thinking Ahead drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster triggers when you draw, and Thinking Ahead drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Thinking Ahead drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Thinking Ahead drawsDeal 12 damage.
Retain your Hand this turn.
All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
All for One looks for 0 Energy cards, and Thinking Ahead is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Thinking Ahead drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Thinking Ahead drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence wants a full hand, which Thinking Ahead drawsNext turn,
gain and .
Retain your Hand this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Thinking Ahead drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight wants a full hand, which Thinking Ahead drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
Feral looks for 0 Energy cards, and Thinking Ahead is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Thinking Ahead drawsDeal 5 damage for each Skill in your Hand.
One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for All looks for 0 Energy cards, and Thinking Ahead is oneEVERYONE'S 0 Attacks deal 3 additional damage.
Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Make It So counts the Skills you play, and Thinking Ahead is a free oneDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar Blast counts the Skills you play, and Thinking Ahead is a free oneDeal 4 damage for each Skill already played this turn.
Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Pinpoint counts the Skills you play, and Thinking Ahead is a free oneDeal 15 damage.
Costs 1 less for each Skill played this turn.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Thinking Ahead is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye triggers when cards are Exhausted, and Thinking Ahead Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.

Relics that synergize with Thinking Ahead

Cloak Clasp
Cloak Clasp wants a full hand, which Thinking Ahead drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Power Cell
Power Cell looks for 0 Energy cards, and Thinking Ahead is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Thinking Ahead drawsRetain your Hand on the first turn of combat.
Tuning Fork
Tuning Fork counts the Skills you play, and Thinking Ahead is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Thinking Ahead is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Thinking Ahead is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Thinking Ahead is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Thinking Ahead Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Charon's Ashes
Charon's Ashes triggers when cards are Exhausted, and Thinking Ahead Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Thinking Ahead Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club rewards playing many cards, and Thinking Ahead is freeEvery 4 cards you play, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Thinking Ahead Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 21 Jul 2023ArtInternal playtest
    Updated Thinking Ahead card art
  2. 12 May 2023Bug fixInternal playtest
    Fix Thinking Ahead card placing the card at bottom of draw pile instead of top

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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