Playtest notes 12 May 2023
Internal playtest47 entries35 bug fixes9 balance changes3 art updates
This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.
This week we're just fixing bugs and cleaning up the card screen backend. The annoying Act 1 -> Act 2 bug should be fixed.
Also, the settings screen has been visually overhauled with some functional changes as well (such as the resolution dropdown).
*NOTE: Save & continue functionality is still not working!*
Items in this note
7 cards
Relics, potions and powers
Enemies and events
Bug fixes
- Buried Seed was not updating count in deck
- Byrdlett no longer shows up in shops. No pets allowed
- Byrdonis Nest no longer wiggles at start of combat
- Can only right click to inspect deck cards
- Cant select room from act 2 map screen
- Card actions were happening on click down instead of click up
- Despair power now stacks correctly
- Dodge and Roll card's secondary Block is now affected by Dex
- Enable auto-complete for card command when specifying a card pile
- Fix dragged card jitter while cards are drawn
- Fix energy orb flash when it goes from 4 -> 3 in some scenarios
- Fix event ui blocking input in Dense Vegetation fight
Keep reading191 more words
- Fix issue where character specific potions appeared too often
- Fix softlock caused when certain relics were rolled in the Boss chest room
- Fix Primal Force upgrade description highlighting
- Fix rounding errors when previewing card damage
- Fix screenshake causing camera issues
- Fix Thinking Ahead card placing the card at bottom of draw pile instead of top
- Fixed Card cancel sfx playing in wrong spots
- Fixed Doom permanently disabling Decemillipede
- Fixed dupe cards showing up in shops
- Fixed Ornamental Fan relic visuals not communicating its state properly
- Fixed Unceasing Top + Pommel Strike interaction drawing 2 cards
- Gold substraction at merchant was off by 1
- Merchant hand was not moving from the last hover spot
- Normality was not removing card glow
- Old Coin relic no longer appears in shops
- Parasite affliction no longer affected by player powers
- Pecking is now faster
- Plague Carrier upgrading doom value directly rather than preview
- Retaining a Parasite Card was causing hand position issues
- Storm of Steel card's upgrade now previews properly
- Territorial power now flashes when triggered
- Torii relic no longer affect monster intents
- Tungsten Rod relic could display negative damage values if damage was initially 0
Gameplay and Balance
- Burrowing Bug nerfs. Burrowed for one less turn. Deals less damage while burrowed. Slightly less HP.
- Cleanse card nerfed. Block lowered by 1 and Exhaust added.
- Cubex Construct nerfs. Damage lowered by 1 and now starts in a more vulnerable and slower state.
- Doom's timing is now at the start of player turn.
- Giant Louse will no longer repeatedly use Acid Dust over and over.
- Inklets nerfed. Health from 5-7 -> always 6. Damage on small attack lowered by 1 from 7 -> 6.
- Prune redundant starting paths on the map
- Self-help book HP cost changed from 10 -> 10% of max hp
- Wriggler spawn stunned in phrog parasite encounter, hp +4, and moves are now random
Art
- Adjust card description font material, line spacing, and position
- New Act 1 music
- Overhaul for settings screen

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Cubex Construct
Wriggler