Playtest notes 12 May 2023

Internal playtest47 entries35 bug fixes9 balance changes3 art updates

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

This week we're just fixing bugs and cleaning up the card screen backend. The annoying Act 1 -> Act 2 bug should be fixed.

Also, the settings screen has been visually overhauled with some functional changes as well (such as the resolution dropdown).

*NOTE: Save & continue functionality is still not working!*

Items in this note

Bug fixes

  • Buried Seed was not updating count in deck
  • Byrdlett no longer shows up in shops. No pets allowed
  • Byrdonis Nest no longer wiggles at start of combat
  • Can only right click to inspect deck cards
  • Cant select room from act 2 map screen
  • Card actions were happening on click down instead of click up
  • Despair power now stacks correctly
  • Dodge and Roll card's secondary Block is now affected by Dex
  • Enable auto-complete for card command when specifying a card pile
  • Fix dragged card jitter while cards are drawn
  • Fix energy orb flash when it goes from 4 -> 3 in some scenarios
  • Fix event ui blocking input in Dense Vegetation fight
Keep reading191 more words
  • Fix issue where character specific potions appeared too often
  • Fix softlock caused when certain relics were rolled in the Boss chest room
  • Fix Primal Force upgrade description highlighting
  • Fix rounding errors when previewing card damage
  • Fix screenshake causing camera issues
  • Fix Thinking Ahead card placing the card at bottom of draw pile instead of top
  • Fixed Card cancel sfx playing in wrong spots
  • Fixed Doom permanently disabling Decemillipede
  • Fixed dupe cards showing up in shops
  • Fixed Ornamental Fan relic visuals not communicating its state properly
  • Fixed Unceasing Top + Pommel Strike interaction drawing 2 cards
  • Gold substraction at merchant was off by 1
  • Merchant hand was not moving from the last hover spot
  • Normality was not removing card glow
  • Old Coin relic no longer appears in shops
  • Parasite affliction no longer affected by player powers
  • Pecking is now faster
  • Plague Carrier upgrading doom value directly rather than preview
  • Retaining a Parasite Card was causing hand position issues
  • Storm of Steel card's upgrade now previews properly
  • Territorial power now flashes when triggered
  • Torii relic no longer affect monster intents
  • Tungsten Rod relic could display negative damage values if damage was initially 0

Gameplay and Balance

  • Burrowing Bug nerfs. Burrowed for one less turn. Deals less damage while burrowed. Slightly less HP.
  • Cleanse card nerfed. Block lowered by 1 and Exhaust added.
  • Cubex Construct nerfs. Damage lowered by 1 and now starts in a more vulnerable and slower state.
  • Doom's timing is now at the start of player turn.
  • Giant Louse will no longer repeatedly use Acid Dust over and over.
  • Inklets nerfed. Health from 5-7 -> always 6. Damage on small attack lowered by 1 from 7 -> 6.
  • Prune redundant starting paths on the map
  • Self-help book HP cost changed from 10 -> 10% of max hp
  • Wriggler spawn stunned in phrog parasite encounter, hp +4, and moves are now random

Art

  • Adjust card description font material, line spacing, and position
  • New Act 1 music
  • Overhaul for settings screen
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