Normality

Curse
Unplayable.
You cannot play more than 3 cards this turn.

An Unplayable Curse that blocks your plays once you have started 3 this turn.

  • Block: while in your Hand, the game counts card plays started this turn, and at 3 every further play is blocked, free plays from Sly and auto-play effects included.
  • Tell: the card glows red when it is choking you.
  • Elsewhere: it has no effect in the Draw or Discard Pile.
  • Source: the Field of Man-Sized Holes event in the Hive act; the Resist option removes 2 cards from your Deck and adds Normality.
Type
Curse
Cost
Unplayable

When to take Normality

Avoid it unless the two removals are Strikes you badly wanted gone and the deck plays only three cards a turn anyway. Shiv decks should never take it, and remove it at the first shop.

Cards that synergize with Normality

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Purity Exhausts it from Hand for free.Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Acrobatics and Survivor discard it, which turns it off for the turn.Draw 3 cards.
Discard 1 card.
Survivor
Skill
1
Gain 8 Block.
Discard 1 card.
Acrobatics and Survivor discard it, which turns it off for the turn.Gain 8 Block.
Discard 1 card.
Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second Wind Exhausts it for 5 Block.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Eidolon
Skill
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Eidolon Exhausts a Hand full of it.Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.

Relics that synergize with Normality

Darkstone Periapt
Darkstone Periapt gives 6 Max HP when you pick it up.Whenever you obtain a Curse, raise your Max HP by 6.

Changes by version

  1. 23 Jan 2025ChangeDecayInternal playtest
    "Plain" choice now gives Decay instead of Normality
  2. 31 May 2024Bug fixInternal playtest
    Cards should no longer get stuck when played from deck but blocked by Normality
  3. 1 Sep 2023Bug fixEcho FormInternal playtest
    Normality no longer prevents players from playing cards after Echo Form dupe
All 6 patch notes3 older
  1. 14 Jul 2023InterfaceInternal playtest
    Normality now glows red when it is active in your hand
  2. 30 Jun 2023ChangeInternal playtest
    Updated card portrait for Normality
  3. 12 May 2023Bug fixInternal playtest
    Normality was not removing card glow

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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