
Normality
Curse
Unplayable.
You cannot play more than 3 cards this turn.
You cannot play more than 3 cards this turn.

Normality+
Curse
Unplayable.
You cannot play more than 3 cards this turn.
You cannot play more than 3 cards this turn.
Normality
Curse
Unplayable.
You cannot play more than 3 cards this turn.
You cannot play more than 3 cards this turn.
Unplayable.
You cannot play more than 3 cards this turn.
You cannot play more than 3 cards this turn.
An Unplayable Curse that blocks your plays once you have started 3 this turn.
Block: while in your Hand, the game counts card plays started this turn, and at 3 every further play is blocked, free plays from Sly and auto-play effects included.
Tell: the card glows red when it is choking you.
Elsewhere: it has no effect in the Draw or Discard Pile.
Source: the Field of Man-Sized Holes event in the Hive act; the Resist option removes 2 cards from your Deck and adds Normality.
Type
Curse
Cost
Unplayable
When to take Normality
Avoid it unless the two removals are Strikes you badly wanted gone and the deck plays only three cards a turn anyway. Shiv decks should never take it, and remove it at the first shop.
Cards that synergize with Normality

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PurityPurity Exhausts it from Hand for free.Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsAcrobatics and Survivor discard it, which turns it off for the turn.Draw 3 cards.
Discard 1 card.
Discard 1 card.

Survivor
Skill
1
Gain 8 Block.
Discard 1 card.
Discard 1 card.
SurvivorAcrobatics and Survivor discard it, which turns it off for the turn.Gain 8 Block.
Discard 1 card.
Discard 1 card.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindSecond Wind Exhausts it for 5 Block.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Eidolon
Skill
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.
EidolonEidolon Exhausts a Hand full of it.Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.
Relics that synergize with Normality
Darkstone PeriaptDarkstone PeriaptDarkstone Periapt gives 6 Max HP when you pick it up.Whenever you obtain a Curse, raise your Max HP by 6.
Changes by version
- "Plain" choice now gives Decay instead of Normality
- Cards should no longer get stuck when played from deck but blocked by Normality
- Normality no longer prevents players from playing cards after Echo Form dupe
All 6 patch notes3 older
- Normality now glows red when it is active in your hand
- Updated card portrait for Normality
- Normality was not removing card glow
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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