
Curse of the Bell
Curse
Unplayable.
Eternal.
Eternal.

Curse of the Bell+
Curse
Unplayable.
Eternal.
Eternal.
Curse of the Bell
Curse
Unplayable: it cannot be played and is Eternal, so it cannot be removed or transformed out of your Deck.
No Ethereal: it has no end-of-turn penalty and is not Ethereal, so when drawn it takes a Hand slot, goes to the Discard Pile at end of turn and returns with every shuffle.
Generation: the code flags it so run modifiers that hand out random Curses never generate it.
Calling Bell: it shares its name with the relic, which grants a unique Curse alongside 3 Relics.
Type
Curse
Cost
Unplayable
When to take Curse of the Bell
You never pick it, it is the price of something else. Do not spend gold on removal, since Eternal blocks it, and lean on cards that exhaust from Hand to clear it for that fight.
Cards that synergize with Curse of the Bell

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindSecond Wind exhausts it for 5 Block.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend FireFiend Fire counts it for 7 damage.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Eidolon
Skill
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.
EidolonEidolon counts it toward the 9 cards for Intangible.Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PurityPurity and Tyranny exhaust it from Hand.Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
TyrannyPurity and Tyranny exhaust it from Hand.At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Relics that synergize with Curse of the Bell
Joss PaperJoss PaperJoss Paper draws a card every 5 exhausts.Every 5 times you Exhaust a card, draw 1 card.
Rules and timing
Excluded from cards generated by run modifiers.
Changes by version
- Curse of the Bell can no longer be removed by The Trial event or by other sources of card removal
- Fix wording for Curse of the Bell
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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