Unplayable
Card property
Unplayable cards cannot be played.
An Unplayable card cannot be played from your Hand, no matter how much Energy you have.
Skipped: effects that play cards automatically skip it. A Sly discard or a random-play effect sends it to its result pile without resolving anything.
Still works: it can be drawn, discarded, Exhausted, retained, Transformed or removed, and many Unplayable cards punish you for holding them at end of turn.
Enchantments: cannot be applied to an Unplayable card in your Deck, and afflictions skip them unless the affliction says otherwise.
Families: Curses, Statuses and Quest cards are the three that carry it.
Cards with Unplayable

Ascender's Bane
Curse
Ethereal.
Unplayable.
Eternal.
Unplayable.
Eternal.

Bad Luck
Curse
Unplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.

Burn
Status
Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
At the end of your turn, if this is in your Hand, take 2 damage.

Byrdonis Egg
Quest
Unplayable.
Can be hatched at a Rest Site.
Can be hatched at a Rest Site.

Clumsy
Curse
Ethereal.
Unplayable.
Unplayable.

Curse of the Bell
Curse
Unplayable.
Eternal.
Eternal.

Dazed
Status
Ethereal.
Unplayable.
Unplayable.

Debt
Curse
Unplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
At the end of your turn, if this is in your Hand, lose 10 Gold.

Decay
Curse
Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
At the end of your turn, if this is in your Hand, take 2 damage.

Doubt
Curse
Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
At the end of your turn, if this is in your Hand, gain 1 Weak.

Dowsing
Quest
Unplayable.
After entering 5 more ? rooms, transforms into an Abundance.
After entering 5 more ? rooms, transforms into an Abundance.

Folly
Curse
Ethereal.
Innate.
Unplayable.
Eternal.
Innate.
Unplayable.
Eternal.

Greed
Curse
Unplayable.
Eternal.
Eternal.

Guilty
Curse
Unplayable.
Removed from your Deck after 5 combats.
Removed from your Deck after 5 combats.

Infection
Status
Unplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
At the end of your turn, if this is in your Hand, take 3 damage.

Injury
Curse
Unplayable.

Lantern Key
Quest
Unplayable.
Unlocks a special event in the next Act.
Unlocks a special event in the next Act.

Normality
Curse
Unplayable.
You cannot play more than 3 cards this turn.
You cannot play more than 3 cards this turn.

Poor Sleep
Curse
Retain.
Unplayable.
Unplayable.

Regret
Curse
Unplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.

Shame
Curse
Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Frail.
At the end of your turn, if this is in your Hand, gain 1 Frail.

Soot
Status
Unplayable.

Spoils Map
Quest
Unplayable.
Marks a site of 600 extra Gold in the next Act.
Marks a site of 600 extra Gold in the next Act.

Void
Status
Ethereal.
Unplayable.
Whenever you draw this card, lose .
Unplayable.
Whenever you draw this card, lose .

Wither
Status
Unplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
At the end of your turn, if this is in your Hand, take 3 damage.

Wound
Status
Unplayable.

Writhe
Curse
Innate.
Unplayable.
Unplayable.
Notes
Statuses: Wound and Soot just clog, Burn deals 2 at end of turn, Infection and Wither deal 3, Dazed is Ethereal, Void drains 1 Energy when drawn.
Curses: Injury, Decay, Doubt, Shame, Regret, Debt, Normality, Guilty, Writhe and the Eternal ones.
Quest cards: Byrdonis Egg, Lantern Key and Spoils Map are Unplayable but pay off outside combat.
Clearing them: Compact turns Statuses in your Hand into Fuel, and Purity Exhausts up to 3 cards to clear them.
Changes by version
- Sly cards no longer glow gold in discard selection screens when they're Unplayable or Bound
- Changed Arrhythmia (now Poor Sleep) card: now an Unplayable curse with Retain
- Scrutinized and Galvanized afflictions can no longer afflict Unplayable cards
All 10 patch notes7 older
- Unplayable cards with Sly can no longer be played by being discardedTextInternal playtestUnplayable keyword's wording has been updated to reflect that Unplayable cards cannot be played from anywhere
- Updated wording
- Uproar card now properly moves the chosen card to the discard pile if it's Unplayable
- Transfigure card now properly allows you to add Replay to Unplayable cards
- Unplayable Curses and Statuses with end-of-turn effects now include "if this is in your Hand" in their descriptions
- Unplayable cards show cost again
- Unplayable and zero cost cards are rendering for some reason. purely a visual bug though
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.
Other card properties

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