
Wither
Status
Unplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
At the end of your turn, if this is in your Hand, take 3 damage.

Wither+
Status
Unplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
At the end of your turn, if this is in your Hand, take 3 damage.
Wither
Status
An Unplayable Status that deals 3 damage to you at end of turn if it is still in Hand.
It is damage rather than HP loss, so Block absorbs it.
Only Aeonglass, the Glory boss, makes it.
Its Withering Presence counts the cards you play, and every sixth one drops a Wither straight into your Hand mid turn, so it bites that same turn unless you get rid of it.
Its Increasing Intensity move adds 1 Wither, 2 on Ascension 9, to your discard pile.
That move also raises the damage of every Wither you own and every later one by 3, shown as Wither+1, Wither+2.
Type
Status
Cost
Unplayable
When to take Wither
You never choose it, you plan around it. Play fewer, bigger cards against Aeonglass so the counter fills slowly, and end the fight before each one hits for 9 or more.
Cards that synergize with Wither

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.
Flak CannonFlak Cannon Exhausts every Status for 8 damage each.Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.
CompactCompact turns them into Fuel.Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.

Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
IterationIteration draws 2 the first time one is drawn.The first time you draw a Status each turn, draw 2 cards.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindSecond Wind and Purity Exhaust it for value.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PuritySecond Wind and Purity Exhaust it for value.Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Eidolon
Skill
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.
EidolonEidolon clears the Hand.Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.
Changes by version
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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