Wither

Status
Unplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
  • An Unplayable Status that deals 3 damage to you at end of turn if it is still in Hand.
  • It is damage rather than HP loss, so Block absorbs it.
  • Only Aeonglass, the Glory boss, makes it.
  • Its Withering Presence counts the cards you play, and every sixth one drops a Wither straight into your Hand mid turn, so it bites that same turn unless you get rid of it.
  • Its Increasing Intensity move adds 1 Wither, 2 on Ascension 9, to your discard pile.
  • That move also raises the damage of every Wither you own and every later one by 3, shown as Wither+1, Wither+2.
Type
Status
Cost
Unplayable

When to take Wither

You never choose it, you plan around it. Play fewer, bigger cards against Aeonglass so the counter fills slowly, and end the fight before each one hits for 9 or more.

Cards that synergize with Wither

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Flak Cannon Exhausts every Status for 8 damage each.Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compact turns them into Fuel.Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
Iteration draws 2 the first time one is drawn.The first time you draw a Status each turn, draw 2 cards.
Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second Wind and Purity Exhaust it for value.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Second Wind and Purity Exhaust it for value.Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Eidolon
Skill
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Eidolon clears the Hand.Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.

Changes by version

  1. 2 Jul 2026ArtPlaytest
    Added portrait art for Wither status card
  2. 4 Jun 2026InterfaceAeonglassBeta branch
    The Wither status card preview upgrade level now matches the upgrade level that Aeonglass is actually
    Bug fixAeonglassBeta branch
    Aeonglass's Wither status card no longer briefly returns to your hand before you discard your hand at the end of your turn
    Bug fixArmamentsBeta branch
    Can no longer upgrade Wither status card with Armaments or Drain Life cards
  3. 20 Feb 2025ChangeSoulSandpitInternal playtest
    Changed Soul Wither and Sandpit powers: both now count down separately for different players

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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