
Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.

Iteration+
Power
1
The first time you draw a Status each turn, draw 3 cards.
Iteration
DefectPowerUncommon
The first time you draw a Status each turn, draw 2 cards.
The first time you draw a Status each turn, draw 3 cards.
A counter power that fires once per turn. When you draw a Status card and it is the first Status drawn that turn, you draw 2 more cards; a second copy makes it 4, the upgrade 3. The opening draw counts, so a Status in your first five triggers it at once. Curses do not count. It works with Statuses you create yourself just as well as enemy-given ones.
When to take Iteration
Take it in a Defect Status deck with three or more makers, like Overclock or Gunk Up, since it turns every Burn or Void into card advantage. Upgrade once the engine is running.
Cards that synergize with Iteration

Overclock
Skill
0
Draw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.
OverclockOverclock and TURBO make a Status and pay you for it.Draw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.

TURBO
Skill
0
Gain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.
TURBOOverclock and TURBO make a Status and pay you for it.Gain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.

Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.
Fight ThroughFight Through adds two at once.Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.

Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.
CompactCompact then turns them into Fuel.Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.
Flak CannonFlak Cannon fires them off.Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
SmokestackSmokestack and Trash to Treasure reward the same creations.Whenever you create a Status, deal 5 damage to ALL enemies.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureSmokestack and Trash to Treasure reward the same creations.Whenever you create a Status, Channel 1 random Orb.

Boost Away
Skill
0
Gain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.
Boost AwayBoost Away creates Status cards, which Iteration puts to useGain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.

Gunk Up
Attack
1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.
Gunk UpGunk Up creates Status cards, which Iteration puts to useDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Iteration drawsEvery 10 cards you draw, gain .

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Iteration drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Iteration drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Iteration drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Exhaust.
Signal BoostSignal Boost triggers on Powers played, and Iteration is oneThe next Power you play is played an additional time.
Exhaust.
Exhaust.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm triggers on Powers played, and Iteration is oneWhenever you play a Power, Channel 1 Lightning.

Subroutine
Power
1
Whenever you play a Power, gain .
SubroutineSubroutine triggers on Powers played, and Iteration is oneWhenever you play a Power, gain .

Synthesis
Attack
2
Deal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
SynthesisSynthesis triggers on Powers played, and Iteration is oneDeal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
Relics that synergize with Iteration
Blessed AntlerBlessed AntlerBlessed Antler creates Status cards, which Iteration puts to useGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Tea of DiscourtesyTea of DiscourtesyTea of Discourtesy creates Status cards, which Iteration puts to useAt the start of the next combat, shuffle 2 Dazed into your Draw Pile.
Biiig HugBiiig HugBiiig Hug creates Status cards, which Iteration puts to useUpon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Iteration drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Iteration drawsRetain your Hand on the first turn of combat.
PermafrostPermafrostPermafrost triggers on Powers played, and Iteration is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Iteration is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Iteration is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Iteration is oneWhenever you play a Power, draw 1 card.
Changes by version
- Added portrait art
- Added portrait art
- Iteration, Rocket Punch, and Trash to Treasure card descriptions now say "Status" instead of "Status card"
All 4 patch notes1 older
- Defect's 2nd card unlock set unlocks Flak Cannon rather than Iteration
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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