Iteration

DefectPowerUncommon
The first time you draw a Status each turn, draw 2 cards.

A counter power that fires once per turn. When you draw a Status card and it is the first Status drawn that turn, you draw 2 more cards; a second copy makes it 4, the upgrade 3. The opening draw counts, so a Status in your first five triggers it at once. Curses do not count. It works with Statuses you create yourself just as well as enemy-given ones.

Character
Type
Power
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Iteration

Take it in a Defect Status deck with three or more makers, like Overclock or Gunk Up, since it turns every Burn or Void into card advantage. Upgrade once the engine is running.

Cards that synergize with Iteration

Overclock
Skill
0
Draw 2 cards.
Add a Burn into your Discard Pile.
Overclock and TURBO make a Status and pay you for it.Draw 2 cards.
Add a Burn into your Discard Pile.
TURBO
Skill
0
Gain .
Add a Void into your Discard Pile.
Overclock and TURBO make a Status and pay you for it.Gain .
Add a Void into your Discard Pile.
Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Fight Through adds two at once.Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compact then turns them into Fuel.Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Flak Cannon fires them off.Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
Smokestack and Trash to Treasure reward the same creations.Whenever you create a Status, deal 5 damage to ALL enemies.
Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Smokestack and Trash to Treasure reward the same creations.Whenever you create a Status, Channel 1 random Orb.
Boost Away
Skill
0
Gain 6 Block.
Add a Dazed into your Discard Pile.
Boost Away creates Status cards, which Iteration puts to useGain 6 Block.
Add a Dazed into your Discard Pile.
Gunk Up
Attack
1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Gunk Up creates Status cards, which Iteration puts to useDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Iteration drawsEvery 10 cards you draw, gain .
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Iteration drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Iteration drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Iteration drawsDeal 12 damage.
Retain your Hand this turn.
Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Signal Boost triggers on Powers played, and Iteration is oneThe next Power you play is played an additional time.
Exhaust.
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm triggers on Powers played, and Iteration is oneWhenever you play a Power, Channel 1 Lightning.
Subroutine
Power
1
Whenever you play a Power, gain .
Subroutine triggers on Powers played, and Iteration is oneWhenever you play a Power, gain .
Synthesis
Attack
2
Deal 14 damage.
The next Power you play costs 0 .
Synthesis triggers on Powers played, and Iteration is oneDeal 14 damage.
The next Power you play costs 0 .

Relics that synergize with Iteration

Blessed Antler
Blessed Antler creates Status cards, which Iteration puts to useGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Tea of Discourtesy
Tea of Discourtesy creates Status cards, which Iteration puts to useAt the start of the next combat, shuffle 2 Dazed into your Draw Pile.
Biiig Hug
Biiig Hug creates Status cards, which Iteration puts to useUpon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Cloak Clasp
Cloak Clasp wants a full hand, which Iteration drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Iteration drawsRetain your Hand on the first turn of combat.
Permafrost
Permafrost triggers on Powers played, and Iteration is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Iteration is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Iteration is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Iteration is oneWhenever you play a Power, draw 1 card.

Changes by version

  1. 18 Jun 2026Artv0.107.1
    Added portrait art
  2. 26 Apr 2026ArtBeta branch
    Added portrait art
  3. Iteration, Rocket Punch, and Trash to Treasure card descriptions now say "Status" instead of "Status card"
All 4 patch notes1 older
  1. 29 Jan 2026ChangeThe DefectFlak CannonInternal playtest
    Defect's 2nd card unlock set unlocks Flak Cannon rather than Iteration

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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