
Skim
Skill
1
Draw 3 cards.

Skim+
Skill
1
Draw 4 cards.
Skim
DefectSkillUncommon
Draw 3 cards.
Draw 4 cards.
You draw 3 cards (4 upgraded). That is the whole card; nothing else happens.
When to take Skim
The Defect has few plain draw cards, so grab this when your deck has cards it needs to find, like Claws, orb setup or a Power. One copy is enough.
Cards that synergize with Skim

Claw
Attack
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.
ClawClaw wants to be found and played in bulk.Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.

Supercritical
Skill
0
Gain 4.
Exhaust.
Exhaust.
SupercriticalSupercritical pays for whatever you draw.Gain 4.
Exhaust.
Exhaust.

Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
IterationIteration draws 2 more the first time you pull a Status.The first time you draw a Status each turn, draw 2 cards.

FTL
Attack
0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.
FTLFTL is cheap to find and adds another draw if it is one of your first three plays.Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One refills the hand with the 0-cost cards Skim helped cycle into the discard.Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Skim drawsEvery 10 cards you draw, gain .

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Skim drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Skim drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Skim drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Skim
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Skim drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Skim drawsRetain your Hand on the first turn of combat.

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