
FTL
Attack
0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.

FTL+
Attack
0
Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
If you have played fewer than 4 cards this turn, draw 1 card.
FTL
DefectAttackUncommon
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.
Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
If you have played fewer than 4 cards this turn, draw 1 card.
Hit: it deals 5 damage for 0 Energy, then counts the cards you finished playing this turn before it.
Draw: if that count is below 3, you draw 1 card.
Window: FTL itself is not counted, so it draws as your first, second or third card of the turn, and it glows gold while it still will.
Upgrade: it deals 6 and the limit becomes 4, so it draws as any of your first four plays.
When to take FTL
Grab it freely in Act 1; a free Attack that replaces itself is never dead, and the Defect wants cheap cards to dig for orbs. Lead your turn with it so the draw is guaranteed.
Cards that synergize with FTL

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral returns your first 0-cost Attack each turn to hand, so FTL hits twice.The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One pulls it back from the discard pile.Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
ScrapeScrape keeps 0-cost draws like it.Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and FTL is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity counts the Attacks you play, and FTL is a free oneWhenever you play an Attack, add a random Attack into your Hand.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and FTL is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with FTL
Power CellPower CellPower Cell can start it in your hand.At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
PocketwatchPocketwatchPocketwatch rewards turns of three or fewer plays, which FTL fits.Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
NunchakuNunchakuNunchaku counts the Attacks you play, and FTL is a free oneEvery time you play 10 Attacks, gain .
KunaiKunaiKunai counts the Attacks you play, and FTL is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
KusarigamaKusarigamaKusarigama counts the Attacks you play, and FTL is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental FanOrnamental FanOrnamental Fan counts the Attacks you play, and FTL is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
ShurikenShurikenShuriken counts the Attacks you play, and FTL is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Daughter of the WindDaughter of the WindDaughter of the Wind counts the Attacks you play, and FTL is a free oneWhenever you play an Attack, gain 1 Block.
Pen NibPen NibPen Nib counts the Attacks you play, and FTL is a free oneEvery 10th Attack you play deals double damage.
Rainbow RingRainbow RingRainbow Ring counts the Attacks you play, and FTL is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and FTL is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and FTL is freeEvery 4 cards you play, draw 1 card.
Changes by version
- FTL card now glows when it can draw a card
- FTL card limit now increases correctly on upgradeBug fixInternal playtestFixed small typo in FTL card description
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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