
Go for the Eyes
Attack
0
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
If the enemy intends to attack, apply 1 Weak.

Go for the Eyes+
Attack
0
Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.
If the enemy intends to attack, apply 2 Weak.
Go for the Eyes
DefectAttackCommon
A 0-cost 3-damage hit. After the damage it checks the target's current intent; if the enemy intends to attack, it applies 1 Weak, which cuts that enemy's attack damage by 25% for that many turns. Non-attacking intents get nothing. The card glows gold while any enemy intends to attack. Upgraded it deals 4 and applies 2 Weak.
When to take Go for the Eyes
Good as free Act 1 filler on a Defect who needs a few more Attacks; the Weak it applies matters against hard hitting elites. Upgrade it once it is a core defensive tool.
Cards that synergize with Go for the Eyes

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral returns it to hand as your first 0-cost Attack each turn.The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.
NullNull stacks more Weak.Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One brings it back from the discard pile.Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and Go for the Eyes is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity counts the Attacks you play, and Go for the Eyes is a free oneWhenever you play an Attack, add a random Attack into your Hand.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Go for the Eyes is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Go for the Eyes
ShurikenShurikenShuriken, Kunai and Ornamental Fan count it toward three Attacks a turn.Every time you play 3 Attacks in a single turn, gain 1 Strength.
KunaiKunaiShuriken, Kunai and Ornamental Fan count it toward three Attacks a turn.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Ornamental FanOrnamental FanShuriken, Kunai and Ornamental Fan count it toward three Attacks a turn.Every time you play 3 Attacks in a single turn, gain 4 Block.
Power CellPower CellPower Cell looks for 0 Energy cards, and Go for the Eyes is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
NunchakuNunchakuNunchaku counts the Attacks you play, and Go for the Eyes is a free oneEvery time you play 10 Attacks, gain .
KusarigamaKusarigamaKusarigama counts the Attacks you play, and Go for the Eyes is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Daughter of the WindDaughter of the WindDaughter of the Wind counts the Attacks you play, and Go for the Eyes is a free oneWhenever you play an Attack, gain 1 Block.
Pen NibPen NibPen Nib counts the Attacks you play, and Go for the Eyes is a free oneEvery 10th Attack you play deals double damage.
Rainbow RingRainbow RingRainbow Ring counts the Attacks you play, and Go for the Eyes is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and Go for the Eyes is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Go for the Eyes is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Go for the Eyes card now works on Waterfall Giant's Explode move
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.




