Go for the Eyes

DefectAttackCommon
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.

A 0-cost 3-damage hit. After the damage it checks the target's current intent; if the enemy intends to attack, it applies 1 Weak, which cuts that enemy's attack damage by 25% for that many turns. Non-attacking intents get nothing. The card glows gold while any enemy intends to attack. Upgraded it deals 4 and applies 2 Weak.

Character
Type
Attack
Rarity
Common
Cost
0 Energy
Target
One enemy

When to take Go for the Eyes

Good as free Act 1 filler on a Defect who needs a few more Attacks; the Weak it applies matters against hard hitting elites. Upgrade it once it is a core defensive tool.

Cards that synergize with Go for the Eyes

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
Feral returns it to hand as your first 0-cost Attack each turn.The first time you play a
0 Attack each turn,
return it to your Hand.
Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Null stacks more Weak.Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
All for One brings it back from the discard pile.Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for All looks for 0 Energy cards, and Go for the Eyes is oneEVERYONE'S 0 Attacks deal 3 additional damage.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity counts the Attacks you play, and Go for the Eyes is a free oneWhenever you play an Attack, add a random Attack into your Hand.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Go for the Eyes is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Relics that synergize with Go for the Eyes

Shuriken
Shuriken, Kunai and Ornamental Fan count it toward three Attacks a turn.Every time you play 3 Attacks in a single turn, gain 1 Strength.
Kunai
Shuriken, Kunai and Ornamental Fan count it toward three Attacks a turn.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Ornamental Fan
Shuriken, Kunai and Ornamental Fan count it toward three Attacks a turn.Every time you play 3 Attacks in a single turn, gain 4 Block.
Power Cell
Power Cell looks for 0 Energy cards, and Go for the Eyes is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Nunchaku
Nunchaku counts the Attacks you play, and Go for the Eyes is a free oneEvery time you play 10 Attacks, gain .
Kusarigama
Kusarigama counts the Attacks you play, and Go for the Eyes is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Daughter of the Wind
Daughter of the Wind counts the Attacks you play, and Go for the Eyes is a free oneWhenever you play an Attack, gain 1 Block.
Pen Nib
Pen Nib counts the Attacks you play, and Go for the Eyes is a free oneEvery 10th Attack you play deals double damage.
Rainbow Ring
Rainbow Ring counts the Attacks you play, and Go for the Eyes is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Attacks you play, and Go for the Eyes is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron Club
Iron Club rewards playing many cards, and Go for the Eyes is freeEvery 4 cards you play, draw 1 card.

Changes by version

  1. 1 May 2025Bug fixWaterfall GiantInternal playtest
    Go for the Eyes card now works on Waterfall Giant's Explode move

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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