
Cloak Clasp
Rare
At the end of your turn, before your hand is discarded, Cloak Clasp gives 1 Block for each card still in it. Five cards held means 5 Block. It counts everything in hand, including Unplayable curses and statuses. The Block is flat and ignores Dexterity. An empty hand gives nothing.
Rarity
Rare
Character
All characters
Shop price
275 gold
When to take Cloak Clasp
Take it for decks that hold cards, Retain builds or slow decks that stop at two or three plays. Only earns its price when you routinely end turns with four or more cards in hand.
Cards that synergize with Cloak Clasp

Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.
Well-Laid PlansWell-Laid Plans and Snakebite give you cards worth holding.At the end of your turn, Retain up to 1 card.

Snakebite
Skill
2
Retain.
Apply 7 Poison.
Apply 7 Poison.
SnakebiteWell-Laid Plans and Snakebite give you cards worth holding.Retain.
Apply 7 Poison.
Apply 7 Poison.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut turns the gain into damage.Whenever you gain Block, deal 6 damage to a random enemy.

Prophesize
Skill
2
Draw 6 cards.
ProphesizeProphesize draws cards, and Cloak Clasp gets better with a bigger handDraw 6 cards.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble draws cards, and Cloak Clasp gets better with a bigger handDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave draws cards, and Cloak Clasp gets better with a bigger handWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Expertise
Skill
1
Draw cards until you have 6 in your Hand.
ExpertiseExpertise draws cards, and Cloak Clasp gets better with a bigger handDraw cards until you have 6 in your Hand.

Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
ImpatienceImpatience draws cards, and Cloak Clasp gets better with a bigger handIf you have no Attacks in your Hand, draw 2 cards.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot draws cards, and Cloak Clasp gets better with a bigger handIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness draws cards, and Cloak Clasp gets better with a bigger handRetain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Exhaust.
ScrawlScrawl draws cards, and Cloak Clasp gets better with a bigger handDraw cards until your Hand is full.
Exhaust.
Exhaust.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster draws cards, and Cloak Clasp gets better with a bigger handWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
TyrannyTyranny draws cards, and Cloak Clasp gets better with a bigger handAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.
RebootReboot draws cards, and Cloak Clasp gets better with a bigger handShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.

Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
ScrapeScrape draws cards, and Cloak Clasp gets better with a bigger handDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsAcrobatics draws cards, and Cloak Clasp gets better with a bigger handDraw 3 cards.
Discard 1 card.
Discard 1 card.

Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.
Battle TranceBattle Trance draws cards, and Cloak Clasp gets better with a bigger handDraw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions draws cards, and Cloak Clasp gets better with a bigger handDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.
GlimmerGlimmer draws cards, and Cloak Clasp gets better with a bigger handDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.

Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Exhaust.
Master of StrategyMaster of Strategy draws cards, and Cloak Clasp gets better with a bigger handDraw 3 cards.
Exhaust.
Exhaust.

Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.
OfferingOffering draws cards, and Cloak Clasp gets better with a bigger handLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Parse
Skill
1
Ethereal.
Draw 3 cards.
Draw 3 cards.
ParseParse draws cards, and Cloak Clasp gets better with a bigger handEthereal.
Draw 3 cards.
Draw 3 cards.

Skim
Skill
1
Draw 3 cards.
SkimSkim draws cards, and Cloak Clasp gets better with a bigger handDraw 3 cards.

Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.
AdrenalineAdrenaline draws cards, and Cloak Clasp gets better with a bigger handGain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.
Relics that synergize with Cloak Clasp
Runic PyramidRunic PyramidRunic Pyramid keeps the whole hand, so the Block grows every turn.At the end of your turn, you no longer discard your Hand.
FiddleFiddleFiddle hands you two extra cards each turn.At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Diamond DiademDiamond DiademDiamond Diadem halves enemy damage when you play 2 or fewer, and the unplayed cards pay Block here.Whenever you play 2 or fewer cards in a turn, take half damage from enemies.
Joss PaperJoss PaperJoss Paper draws cards, and Cloak Clasp gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club draws cards, and Cloak Clasp gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous CorePollinous CorePollinous Core draws cards, and Cloak Clasp gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial PuzzleCentennial PuzzleCentennial Puzzle draws cards, and Cloak Clasp gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
PendulumPendulumPendulum draws cards, and Cloak Clasp gets better with a bigger handEvery 3 turns, draw 1 card.
Ring of the DrakeRing of the DrakeRing of the Drake draws cards, and Cloak Clasp gets better with a bigger handAt the start of your first 3 turns, draw 2 additional cards.
Bag of PreparationBag of PreparationBag of Preparation draws cards, and Cloak Clasp gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Booming ConchBooming ConchBooming Conch draws cards, and Cloak Clasp gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
Ring of the SnakeRing of the SnakeRing of the Snake draws cards, and Cloak Clasp gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Snecko EyeSnecko EyeSnecko Eye draws cards, and Cloak Clasp gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling ChipGambling ChipGambling Chip draws cards, and Cloak Clasp gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game PieceGame PieceGame Piece draws cards, and Cloak Clasp gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin HornGremlin HornGremlin Horn draws cards, and Cloak Clasp gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.
Pael's BloodPael's BloodPael's Blood draws cards, and Cloak Clasp gets better with a bigger handAt the start of your turn, draw 1 additional card.
Unceasing TopUnceasing TopUnceasing Top draws cards, and Cloak Clasp gets better with a bigger handWhenever you have no cards in Hand during your turn, draw a card.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Cloak Clasp gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Cloak Clasp gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Cloak Clasp gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Cloak Clasp gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Added assets
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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