Cloak Clasp

Cloak Clasp

Rare
At the end of your turn, gain 1 Block for each card in your Hand.

At the end of your turn, before your hand is discarded, Cloak Clasp gives 1 Block for each card still in it. Five cards held means 5 Block. It counts everything in hand, including Unplayable curses and statuses. The Block is flat and ignores Dexterity. An empty hand gives nothing.

Rarity
Rare
Character
All characters
Shop price
275 gold

When to take Cloak Clasp

Take it for decks that hold cards, Retain builds or slow decks that stop at two or three plays. Only earns its price when you routinely end turns with four or more cards in hand.

Cards that synergize with Cloak Clasp

Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.
Well-Laid Plans and Snakebite give you cards worth holding.At the end of your turn, Retain up to 1 card.
Snakebite
Skill
2
Retain.
Apply 7 Poison.
Well-Laid Plans and Snakebite give you cards worth holding.Retain.
Apply 7 Poison.
Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
Juggernaut turns the gain into damage.Whenever you gain Block, deal 6 damage to a random enemy.
Prophesize
Skill
2
Draw 6 cards.
Prophesize draws cards, and Cloak Clasp gets better with a bigger handDraw 6 cards.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble draws cards, and Cloak Clasp gets better with a bigger handDiscard your Hand,
then draw that many cards.
Exhaust.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave draws cards, and Cloak Clasp gets better with a bigger handWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Expertise
Skill
1
Draw cards until you have 6 in your Hand.
Expertise draws cards, and Cloak Clasp gets better with a bigger handDraw cards until you have 6 in your Hand.
Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
Impatience draws cards, and Cloak Clasp gets better with a bigger handIf you have no Attacks in your Hand, draw 2 cards.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot draws cards, and Cloak Clasp gets better with a bigger handIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
Restlessness draws cards, and Cloak Clasp gets better with a bigger handRetain.
If your Hand is empty, draw 2 cards and gain .
Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Scrawl draws cards, and Cloak Clasp gets better with a bigger handDraw cards until your Hand is full.
Exhaust.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster draws cards, and Cloak Clasp gets better with a bigger handWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Tyranny draws cards, and Cloak Clasp gets better with a bigger handAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Reboot draws cards, and Cloak Clasp gets better with a bigger handShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Scrape draws cards, and Cloak Clasp gets better with a bigger handDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Acrobatics draws cards, and Cloak Clasp gets better with a bigger handDraw 3 cards.
Discard 1 card.
Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
Battle Trance draws cards, and Cloak Clasp gets better with a bigger handDraw 3 cards.
You cannot draw additional cards this turn.
Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, Decisions draws cards, and Cloak Clasp gets better with a bigger handDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glimmer draws cards, and Cloak Clasp gets better with a bigger handDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Master of Strategy draws cards, and Cloak Clasp gets better with a bigger handDraw 3 cards.
Exhaust.
Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Offering draws cards, and Cloak Clasp gets better with a bigger handLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Parse
Skill
1
Ethereal.
Draw 3 cards.
Parse draws cards, and Cloak Clasp gets better with a bigger handEthereal.
Draw 3 cards.
Skim
Skill
1
Draw 3 cards.
Skim draws cards, and Cloak Clasp gets better with a bigger handDraw 3 cards.
Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Adrenaline draws cards, and Cloak Clasp gets better with a bigger handGain .
Draw 2 cards.
Exhaust.

Relics that synergize with Cloak Clasp

Runic Pyramid
Runic Pyramid keeps the whole hand, so the Block grows every turn.At the end of your turn, you no longer discard your Hand.
Fiddle
Fiddle hands you two extra cards each turn.At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Diamond Diadem
Diamond Diadem halves enemy damage when you play 2 or fewer, and the unplayed cards pay Block here.Whenever you play 2 or fewer cards in a turn, take half damage from enemies.
Joss Paper
Joss Paper draws cards, and Cloak Clasp gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club draws cards, and Cloak Clasp gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous Core
Pollinous Core draws cards, and Cloak Clasp gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial Puzzle
Centennial Puzzle draws cards, and Cloak Clasp gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
Pendulum
Pendulum draws cards, and Cloak Clasp gets better with a bigger handEvery 3 turns, draw 1 card.
Ring of the Drake
Ring of the Drake draws cards, and Cloak Clasp gets better with a bigger handAt the start of your first 3 turns, draw 2 additional cards.
Bag of Preparation
Bag of Preparation draws cards, and Cloak Clasp gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Booming Conch
Booming Conch draws cards, and Cloak Clasp gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
Ring of the Snake
Ring of the Snake draws cards, and Cloak Clasp gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Snecko Eye
Snecko Eye draws cards, and Cloak Clasp gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling Chip
Gambling Chip draws cards, and Cloak Clasp gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game Piece
Game Piece draws cards, and Cloak Clasp gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin Horn
Gremlin Horn draws cards, and Cloak Clasp gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.
Pael's Blood
Pael's Blood draws cards, and Cloak Clasp gets better with a bigger handAt the start of your turn, draw 1 additional card.
Unceasing Top
Unceasing Top draws cards, and Cloak Clasp gets better with a bigger handWhenever you have no cards in Hand during your turn, draw a card.
Parrying Shield
Parrying Shield makes Block count for more, and Cloak Clasp gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Cloak Clasp gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Cloak Clasp gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Cloak Clasp gains itThe first time you gain Block from a card each combat, double the amount gained.

Changes by version

  1. 19 Feb 2026ArtInternal playtest
    Added assets
  2. 11 Dec 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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