
Screaming Flagon
Shop
If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
At the end of your turn, before your hand is discarded, it checks whether your hand is empty. If it is, all enemies take 20 damage. The check comes before the flush, so Retained, Innate and unplayable cards still in hand all stop it; you must play, Exhaust or discard every last card yourself. The damage is unpowered: Strength does not add to it. Shop-only, 200 Gold.
Rarity
Shop
Character
All characters
Shop price
200 gold
When to take Screaming Flagon
Buy it for decks that empty their hand every turn, since each empty hand becomes a free area attack. Weak if you usually end turns with a card left.
Cards that synergize with Screaming Flagon

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble and Storm of Steel discard the hand outright.Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Storm of Steel
Skill
1
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.
Storm of SteelCalculated Gamble and Storm of Steel discard the hand outright.Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.

Shadow Step
Skill
1
Discard your Hand.
Next turn, Attacks deal double damage.
Next turn, Attacks deal double damage.
Shadow StepShadow Step discards it and doubles next turn's Attacks.Discard your Hand.
Next turn, Attacks deal double damage.
Next turn, Attacks deal double damage.

Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend FireFiend Fire and Second Wind Exhaust the leftovers.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindFiend Fire and Second Wind Exhaust the leftovers.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Relics that synergize with Screaming Flagon
TingshaTingshaTingsha and Tough Bandages pay per discarded card.Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Tough BandagesTough BandagesTingsha and Tough Bandages pay per discarded card.Whenever you discard a card during your turn, gain 3 Block.
Ashwater Exhausts any number of cards.
Changes by version
- Removed the Strength hovertip from Screaming Flagon potion
- Reworked relics
- Strength gain increased from 1 to 2
All 6 patch notes3 older
- Screaming Flagon relic now flashes when it procs
- Screaming Flagon relic no longer triggers if your hand is only Burn cards
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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