
Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.

Battle Trance+
Skill
0
Draw 4 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.
Battle Trance
IroncladSkillUncommon
Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.
Draw 4 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.
For 0 Energy you draw 3 cards, 4 upgraded, and then a No Draw effect stops every other draw for the rest of that turn. Your normal start-of-turn draw next turn is unaffected. Because it blocks draws from cards and relics, play your other draw effects first and Battle Trance last.
When to take Battle Trance
Strong in any Ironclad deck, especially one that wants a big hand for Whirlwind, Fiend Fire or Second Wind. Take it in Act 1, and upgrade it whenever a rest site is free.
Cards that synergize with Battle Trance

Pommel Strike
Attack
1
Deal 9 damage.
Draw 1 card.
Draw 1 card.
Pommel StrikePommel Strike and Shrug It Off should go before it.Deal 9 damage.
Draw 1 card.
Draw 1 card.

Shrug It Off
Skill
1
Gain 8 Block.
Draw 1 card.
Draw 1 card.
Shrug It OffPommel Strike and Shrug It Off should go before it.Gain 8 Block.
Draw 1 card.
Draw 1 card.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind and Fiend Fire love the extra cards.Deal 5 damage to ALL enemies X times.

Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend FireWhirlwind and Fiend Fire love the extra cards.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindSecond Wind turns a full hand into Block.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.
OfferingOffering adds three more draws if played first.Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Battle Trance drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Battle Trance drawsEvery 10 cards you draw, gain .

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Battle Trance drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Battle Trance drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Battle Trance drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Battle Trance drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Battle Trance is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Battle Trance
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Battle Trance drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Battle Trance drawsRetain your Hand on the first turn of combat.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Battle Trance is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Battle Trance is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Battle Trance is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Battle Trance is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Battle Trance is freeEvery 4 cards you play, draw 1 card.
Changes by version
- New card portrait for Battle Trance
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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