
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Equilibrium+
Skill
2
Gain 16 Block.
Retain your Hand this turn.
Retain your Hand this turn.
Equilibrium
ColorlessSkillUncommon
You gain 13 Block, then one stack of a Retain Hand power that keeps every card still in hand at end of turn instead of discarding it. The stack falls off after that turn end, so it covers only the hand you finish this turn with. Ethereal cards still exhaust, since Retain only stops the discard. Upgraded it gives 16 Block.
Pool
Colorless
Type
Skill
Rarity
Uncommon
Cost
2 Energy
Target
Yourself
When to take Equilibrium
Good when your hand often holds cards you cannot afford this turn, like X cost cards or 3 cost Powers; 2 Energy buys Block now and a better next turn.
Cards that synergize with Equilibrium

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo does the same trick from the attack side.Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
ImpatienceImpatience and Restlessness like a hand you control.If you have no Attacks in your Hand, draw 2 cards.

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessImpatience and Restlessness like a hand you control.Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong carries the Block forward too.Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.

Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Exhaust.
ScrawlScrawl draws cards, and Equilibrium gets better with a bigger handDraw cards until your Hand is full.
Exhaust.
Exhaust.

Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Exhaust.
Master of StrategyMaster of Strategy draws cards, and Equilibrium gets better with a bigger handDraw 3 cards.
Exhaust.
Exhaust.

Thinking Ahead
Skill
0
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Thinking AheadThinking Ahead draws cards, and Equilibrium gets better with a bigger handDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.

Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Draw 1 card.
FinesseFinesse draws cards, and Equilibrium gets better with a bigger handGain 4 Block.
Draw 1 card.
Draw 1 card.

Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Draw 1 card.
Flash of SteelFlash of Steel draws cards, and Equilibrium gets better with a bigger handDeal 5 damage.
Draw 1 card.
Draw 1 card.

Prophesize
Skill
2
Draw 6 cards.
ProphesizeProphesize draws cards, and Equilibrium gets better with a bigger handDraw 6 cards.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble draws cards, and Equilibrium gets better with a bigger handDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave draws cards, and Equilibrium gets better with a bigger handWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Expertise
Skill
1
Draw cards until you have 6 in your Hand.
ExpertiseExpertise draws cards, and Equilibrium gets better with a bigger handDraw cards until you have 6 in your Hand.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot draws cards, and Equilibrium gets better with a bigger handIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster draws cards, and Equilibrium gets better with a bigger handWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
TyrannyTyranny draws cards, and Equilibrium gets better with a bigger handAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.
RebootReboot draws cards, and Equilibrium gets better with a bigger handShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.

Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
ScrapeScrape draws cards, and Equilibrium gets better with a bigger handDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsAcrobatics draws cards, and Equilibrium gets better with a bigger handDraw 3 cards.
Discard 1 card.
Discard 1 card.

Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.
Battle TranceBattle Trance draws cards, and Equilibrium gets better with a bigger handDraw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions draws cards, and Equilibrium gets better with a bigger handDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.
GlimmerGlimmer draws cards, and Equilibrium gets better with a bigger handDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.

Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.
OfferingOffering draws cards, and Equilibrium gets better with a bigger handLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Parse
Skill
1
Ethereal.
Draw 3 cards.
Draw 3 cards.
ParseParse draws cards, and Equilibrium gets better with a bigger handEthereal.
Draw 3 cards.
Draw 3 cards.
Relics that synergize with Equilibrium
Ringing TriangleRinging TriangleRinging Triangle covers the first turn.Retain your Hand on the first turn of combat.
BookmarkBookmarkFor the Necrobinder, Bookmark lowers the cost of a random retained card each turn.At the end of each turn, lower the cost of a random Retained card by 1 until played.
Joss PaperJoss PaperJoss Paper draws cards, and Equilibrium gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club draws cards, and Equilibrium gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous CorePollinous CorePollinous Core draws cards, and Equilibrium gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial PuzzleCentennial PuzzleCentennial Puzzle draws cards, and Equilibrium gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
PendulumPendulumPendulum draws cards, and Equilibrium gets better with a bigger handEvery 3 turns, draw 1 card.
Ring of the DrakeRing of the DrakeRing of the Drake draws cards, and Equilibrium gets better with a bigger handAt the start of your first 3 turns, draw 2 additional cards.
Bag of PreparationBag of PreparationBag of Preparation draws cards, and Equilibrium gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Booming ConchBooming ConchBooming Conch draws cards, and Equilibrium gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
FiddleFiddleFiddle draws cards, and Equilibrium gets better with a bigger handAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Ring of the SnakeRing of the SnakeRing of the Snake draws cards, and Equilibrium gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Snecko EyeSnecko EyeSnecko Eye draws cards, and Equilibrium gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling ChipGambling ChipGambling Chip draws cards, and Equilibrium gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game PieceGame PieceGame Piece draws cards, and Equilibrium gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin HornGremlin HornGremlin Horn draws cards, and Equilibrium gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.
Pael's BloodPael's BloodPael's Blood draws cards, and Equilibrium gets better with a bigger handAt the start of your turn, draw 1 additional card.
Unceasing TopUnceasing TopUnceasing Top draws cards, and Equilibrium gets better with a bigger handWhenever you have no cards in Hand during your turn, draw a card.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Equilibrium gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Equilibrium gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Equilibrium gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Equilibrium gains itThe first time you gain Block from a card each combat, double the amount gained.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Equilibrium is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Equilibrium card now only affects the player who played it
All 6 patch notes3 older
- Is now Colorless
- Equilibrium no longer has Retain
- Equilibrium no longer causes Parasite cards to disappear from the hand
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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