
Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Exhaust.

Scrawl+
Skill
1
Retain.
Draw cards until your Hand is full.
Exhaust.
Draw cards until your Hand is full.
Exhaust.
Version

Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Exhaust.

Scrawl+
Skill
0
Draw cards until your Hand is full.
Exhaust.
Exhaust.
Scrawl
ColorlessSkillRare
You are viewing an old version of this card
The hand limit is 10, and Scrawl draws exactly enough cards to reach it.
Timing: Scrawl has already left your hand when it resolves, so playing it beside four other cards draws six, and playing it as your last card draws ten.
Exhausts: it exhausts afterward.
Upgrade: adds Retain, the whole point: hold it through a turn where the draw would be wasted, then fire it when your hand is empty.
Pool
Colorless
Type
Skill
Rarity
Rare
Cost
1 Energy
Target
Yourself
Unlock
SlumberFill the score bar at the end of a run
When to take Scrawl
Fits a deck that can play out a full hand, with many 0-cost cards or a reliable Energy engine. In a slow 3-Energy deck it just draws six cards you cannot pay for.
Cards that synergize with Scrawl

Production
Skill
0
Gain .
Exhaust.
Exhaust.
ProductionProduction is 2 free Energy for the refill.Gain .
Exhaust.
Exhaust.

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness from an empty hand gives 2 cards and 2 Energy, and Scrawl fills the other eight slots.Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache wants five plays a turn.Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation pays an Energy every ten draws.Every 10 cards you draw, gain .

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave triggers when you draw, and Scrawl drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster triggers when you draw, and Scrawl drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Scrawl drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Scrawl drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Scrawl drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Scrawl drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble wants a full hand, which Scrawl drawsDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Scrawl drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Scrawl drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Scrawl drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes wants a full hand, which Scrawl drawsDeal 5 damage for each Skill in your Hand.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Scrawl Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndPact's End triggers when cards are Exhausted, and Scrawl Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike triggers when cards are Exhausted, and Scrawl Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain triggers when cards are Exhausted, and Scrawl Exhausts itselfWhenever a card is Exhausted, gain 3 Block.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and Scrawl Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace triggers when cards are Exhausted, and Scrawl Exhausts itselfWhenever a card is Exhausted,
draw 1 card.
draw 1 card.

Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
MidnightMidnight triggers when cards are Exhausted, and Scrawl Exhausts itselfDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
Relics that synergize with Scrawl
Ice CreamIce CreamIce Cream banks Energy for the big turn.Energy is now conserved between turns.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Scrawl drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Scrawl drawsRetain your Hand on the first turn of combat.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Scrawl Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Charon's AshesCharon's AshesCharon's Ashes triggers when cards are Exhausted, and Scrawl Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Scrawl Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Scrawl Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Upgrade changed from costing 1 less to adding Retain
- Scrawl card description no longer has broken formatting
- Improved wording
All 6 patch notes3 older
- Added portraits
- Rarity changed from Uncommon to Rare
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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