Version

Production

ColorlessSkillUncommon
Gain .
Exhaust.

A free Skill that gives 2 Energy (3 upgraded) and exhausts. There is no HP cost and no condition; it is a one-shot Energy boost per fight that any character can draw.

Pool
Colorless
Type
Skill
Rarity
Uncommon
Cost
0 Energy
Target
Yourself

When to take Production

Worth a slot in nearly every deck, since extra Energy on demand wins fights. It shines with X-cost cards, 3-cost hitters, and in Exhaust decks it also triggers payoffs.

Cards that synergize with Production

Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley and Whirlwind turn the Energy straight into hits.Deal 10 damage to a random enemy X times.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Volley and Whirlwind turn the Energy straight into hits.Deal 5 damage to ALL enemies X times.
Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Heavenly Drill doubles X at 4, which Production reaches.Deal 8 damage X times.
Double X if it's 4 or more.
Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No Pain and Dark Embrace reward the exhaust.Whenever a card is Exhausted, gain 3 Block.
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
Feel No Pain and Dark Embrace reward the exhaust.Whenever a card is Exhausted,
draw 1 card.
Cascade
Skill
X
Play the top X cards of your Draw Pile.
Cascade costs X, so every Energy Production gives goes into itPlay the top X cards of your Draw Pile.
Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Dirge costs X, so every Energy Production gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Eradicate costs X, so every Energy Production gives goes into itRetain.
Deal 11 damage X times.
Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Malaise costs X, so every Energy Production gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast costs X, so every Energy Production gives goes into itEvoke your rightmost Orb X times.
Skewer
Attack
X
Deal 8 damage X times.
Skewer costs X, so every Energy Production gives goes into itDeal 8 damage X times.
Tempest
Skill
X
Channel X Lightning.
Tempest costs X, so every Energy Production gives goes into itChannel X Lightning.
All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
All for One looks for 0 Energy cards, and Production is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
Feral looks for 0 Energy cards, and Production is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for All looks for 0 Energy cards, and Production is oneEVERYONE'S 0 Attacks deal 3 additional damage.
Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Make It So counts the Skills you play, and Production is a free oneDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar Blast counts the Skills you play, and Production is a free oneDeal 4 damage for each Skill already played this turn.
Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Pinpoint counts the Skills you play, and Production is a free oneDeal 15 damage.
Costs 1 less for each Skill played this turn.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Production is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye triggers when cards are Exhausted, and Production Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pact's End triggers when cards are Exhausted, and Production Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot rewards playing many cards, and Production is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent Form rewards playing many cards, and Production is freeWhenever you play a card, deal 4 damage to a random enemy.
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike triggers when cards are Exhausted, and Production Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.

Relics that synergize with Production

Burning Sticks
Burning Sticks copies the first Skill you exhaust, so one Production becomes 4 Energy.The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Power Cell
Power Cell looks for 0 Energy cards, and Production is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Tuning Fork
Tuning Fork counts the Skills you play, and Production is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Production is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Production is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Production is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Charon's Ashes
Charon's Ashes triggers when cards are Exhausted, and Production Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Production Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club rewards playing many cards, and Production is freeEvery 4 cards you play, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Production Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 19 Mar 2026Upgradeloses Exhaust+1 EnergyBeta branch
    Upgrade changed from removing Exhaust to +1 Energy
  2. 12 Sep 2024ArtInternal playtest
    Added new card art
  3. 12 Jul 2024AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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