Playtest notes 12 Jul 2024
Internal playtest81 entries31 interface changes19 bug fixes13 content additions7 balance changes6 wording fixes5 art updates
This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.
If you saw me accidentally hit enter early no you didn't 🙂 Anyways, it's build time! We've added a bunch of colorless cards and reworked/renamed multiple Pael options! Ok patch notes time.
Items in this note
15 cards
Relics, potions and powers
Enemies and events
Content
Colorless Cards
- Added the following new colorless cards:
- Beat Down
- Contractility
- Fasten
- Omnislice
- Production
- Restlessness
- Ultimate Strike
Ancients
- Added Smother card - Deal 10 damage. Whenever you rest, Upgrade this card. Can be upgraded any number of times. (damage scales like searing blow, +3, +4, +5, etc)
- Reworked Pael's Essence relic -> Slumbering Essence: "At the end of your turn, if the enchanted card is still in your hand, reduce its cost by 1 until it is played."
- Reworked Pael's Eye relic -> Gloopy Eye: "The first time each combat you end your turn without playing cards, Exhaust your hand, and take an extra turn."
- Reworked Pael's Claw -> Cloudy Claw: "Create a new map with double the number of Rest Sites."
- Reworked Patience card: "Innate. Ethereal. At the end of combat, gain a random relic instead of a Card Reward."
Balance
Silent
- Buffed Envenom card: now costs 1 by default and deals 1 additional poison on upgrade
Potions & Relics
- Reworked Royal Stamp: can only be applied to Skills and Attacks
Enemies
- Nerfed Chomper:
- HP decreased from 83-88 -> 64-68
- Damage decreased from 10x2 -> 8x2
- Completely reworked Slimed Berserker combat
- Changed Toxic Goop Bowlbug: can no longer spawn with the Slumbering Beetle
Art & music
- Updated art for Aroma of Chaos, Bugslayer, and Infested Automaton events
- Added alternate Act 3 music track
- Added smithing VFX
- Smithing VFX plays when you forge sovereign blade
- Added VFX for obtaining potions
User interface & experience
- Added a fade out to menu music
- Added SFX for the rest site, obtaining relics, card exhaust, reward screen popup, and combat start
- Stopped card reject SFX from proccing when a card is played
- It is now required to still select a card when smithing/removing even if you only have 1 valid card
- Saves that are unable to load are renamed as broken instead of deleted, which will help us debug save format issues
- Auto-placed enemies should avoid getting placed in the play zone
- Compendium cards now animate in and out
- Compendium screen now scales with ultrawide
- Power cards now swoosh when played
- Volume sliders now look better and smoothly animate
- Added Ancient icons to run history
- Adjusted hitboxes, scale, intent position, and VFX spawn position for ALL creatures A - N
Keep reading227 more words
- Adjusted hitboxes, intent position, VFX position, and scale for creatures O - Z
- Adjusted outlines, shadows, and font sizing rules for topbar text and gold gain VFX
- AOE description when there is a single enemy show powered description (for things like vulnerable)
- Current Run info now appears when hovering over the Continue button in main menu + removed various debug assets
- Disabled potion usage during enemy turn
- Extra dynamic text on cards (i.e finished) now remains on card when being played
- Flechettes now has extra text that tells you how many times it will hit
- Hovering over enchantment preview cards no longer enlarges them
- Hovertips now sit close to the button its hovering over
- Merchant room background now respects the screen aspect ratio
- Negative Dexterity now appears in red text in the power VFX
- Overhauled display settings, save window and screen positions; fullscreen is now a toggle
- Peek button now pulses when you are in peek mode
- Reduced option label font size from 28 -> 24 + they are now all consistent and nested under vbox containers
- Label changed from Resolution -> Windowed resolution
- Run history now groups cards with the same enchantments
- Added some logic to lock Necrobinder and Defect for now
- Updated datetime formatting for Continue Run info pane
- Updated Game Over screen banner, Proceed button position and prefab, and removed debug death screen asset
Wording
- Added clarification for when energy is received in Radiant Tincture's wording
- Added clarification for Exoskeleton: the roach does not die (does not trigger Gremlin Horn)
- Extra period removed from Room Full of Cheese event description
- Wellspring event lore text now refers to the correct color of the water
- There is no longer a space before the period in Corpse Explosion power's hovertip
- Well Laid Plans card's description is now correctly pluralized
Bug fixes
Defect
- Fixed various bugs with Echo Form duplicating the wrong card
Necrobinder
- Chain Mail Pants card now applies Plating to Osty, not Necrobinder
- Osty now loses HP first at Slippery Bridge event
Potions & Relics
- Amethyst Bangle relic now correctly gives colorless cards
- Joss Paper relic now shows correct count
- Gremlin Horn is now correctly triggered when Phrog Parasite is killed
Enemies
- Enemies are now anchored to the center of the screen regardless of aspect ratio
Events
- Medley option in Hungry for Mushrooms now correctly specifies Injury and not Writhe
Misc
- Cards that are queued for selection (i.e. Prepared+) can now be clicked to deselect them
- Can no longer deselect creature for AOE card if you hover over it fast enough
- Nimble may now correctly be applied to Manifest Authority
- Rigid can only be applied to Skills and Attacks
- Corruption enchantment now properly previews damage modifications
- Fixed GetTopOfHitbox not returning top of hitbox
- Fixed unticking fullscreen not properly going into Windows mode, cleaned up display mode logic, and created hotkey for fullscreen enter/exit
- Removed Half Baked from the enchantment pool
- Right click card cancel now properly hides creature reticle
- Merchant shop's colored cards now have guaranteed types rather than rarities
- The floor in Act 3 should now obey screenshake

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.






















Osty
Chomper
Exoskeleton
Phrog Parasite
Slimed Berserker
Slumbering Beetle