Beat Down

ColorlessSkillRare
Play 3 random Attacks from your Discard Pile.

For 3 Energy it picks 3 playable Attacks at random from your discard pile, 4 upgraded, and plays them one after another without charging their cost. Attacks that target one enemy choose a random target each. Exhaust attacks exhaust as usual and the rest return to the discard pile. Unplayable cards are skipped and the chain stops if the fight ends mid-way.

Pool
Colorless
Type
Skill
Rarity
Rare
Cost
3 Energy
Target
A random enemy
Unlock
TraitorsFill the score bar at the end of a run

When to take Beat Down

Take this colorless Rare in a deck full of expensive attacks like Bludgeon, Bury or Hyperbeam. It is usually a shop buy once you already own the payoff cards.

Cards that synergize with Beat Down

Bludgeon
Attack
3
Deal 32 damage.
Bludgeon and Bury are 3 and 4 Energy of damage for free.Deal 32 damage.
Bury
Attack
4
Deal 52 damage.
Bludgeon and Bury are 3 and 4 Energy of damage for free.Deal 52 damage.
Hyperbeam
Attack
2
Deal 28 damage to ALL enemies.
Lose 3 Focus.
Hyperbeam and Devastate are the same idea for other characters.Deal 28 damage to ALL enemies.
Lose 3 Focus.
Devastate
Attack
1
4
Deal 30 damage.
Hyperbeam and Devastate are the same idea for other characters.Deal 30 damage.
Reap
Attack
3
Retain.
Deal 27 damage.
Reap and Sunder add finishing hits.Retain.
Deal 27 damage.
Sunder
Attack
3
Deal 24 damage.
If this kills an enemy, gain .
Reap and Sunder add finishing hits.Deal 24 damage.
If this kills an enemy, gain .
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike replays its 5-cost effect at no charge.Deal 24 damage.
Channel 3 Plasma.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity counts the Attacks you play, and Beat Down adds cheap onesWhenever you play an Attack, add a random Attack into your Hand.
Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
Finisher counts the Attacks you play, and Beat Down adds cheap onesDeal 6 damage for each Attack already played this turn.
Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
Feral counts the Attacks you play, and Beat Down adds cheap onesThe first time you play a
0 Attack each turn,
return it to your Hand.
Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.
Juggling counts the Attacks you play, and Beat Down adds cheap onesAdd a copy of the third Attack you play each turn into your Hand.
Rage
Skill
0
Whenever you play an Attack this turn, gain 3 Block.
Rage counts the Attacks you play, and Beat Down adds cheap onesWhenever you play an Attack this turn, gain 3 Block.
Stomp
Attack
3
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Stomp counts the Attacks you play, and Beat Down adds cheap onesDeal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand Hand triggers on cards that cost 2 or more, and Beat Down is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse Macabre triggers on cards that cost 2 or more, and Beat Down is oneWhenever you play a card that costs or more, gain 4 Block.

Relics that synergize with Beat Down

Nunchaku
Nunchaku counts the Attacks you play, and Beat Down adds cheap onesEvery time you play 10 Attacks, gain .
Kunai
Kunai counts the Attacks you play, and Beat Down adds cheap onesEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
Kusarigama
Kusarigama counts the Attacks you play, and Beat Down adds cheap onesEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental Fan
Ornamental Fan counts the Attacks you play, and Beat Down adds cheap onesEvery time you play 3 Attacks in a single turn, gain 4 Block.
Shuriken
Shuriken counts the Attacks you play, and Beat Down adds cheap onesEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Daughter of the Wind
Daughter of the Wind counts the Attacks you play, and Beat Down adds cheap onesWhenever you play an Attack, gain 1 Block.
Pen Nib
Pen Nib counts the Attacks you play, and Beat Down adds cheap onesEvery 10th Attack you play deals double damage.
Rainbow Ring
Rainbow Ring counts the Attacks you play, and Beat Down adds cheap onesThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Attacks you play, and Beat Down adds cheap onesEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Ivory Tile
Ivory Tile triggers on cards that cost 3 or more, and Beat Down is oneWhenever you play a card that costs or more, gain .
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Beat Down is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 12 Sep 2024ArtInternal playtest
    Added new card art
  2. 12 Jul 2024AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam