Version

Hyperbeam

DefectAttackRare
Deal 28 damage to ALL enemies.
Lose 3 Focus.

A 28-damage sweep on every enemy, then you lose 3 Focus for the rest of the combat, which can push Focus negative and weaken every orb after it. The damage is Attack damage, so Strength and Vulnerable apply. Upgraded it deals 36.

Character
Type
Attack
Rarity
Rare
Cost
2 Energy
Target
All enemies

When to take Hyperbeam

Best in Defect decks that do not lean on orb passives, or as a finisher once your orbs have done their work. It clears Act 1 elite packs almost alone, but weigh the Focus cost first.

Cards that synergize with Hyperbeam

Defragment
Power
1
Gain 1 Focus.
Defragment and Biased Cognition bank Focus to spend.Gain 1 Focus.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Defragment and Biased Cognition bank Focus to spend.Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk Up trades a slot for Strength that Hyperbeam uses.Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Beam Cell
Attack
0
Deal 3 damage.
Apply 1 Vulnerable.
Beam Cell sets Vulnerable first.Deal 3 damage.
Apply 1 Vulnerable.
Hologram
Skill
1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Hologram brings it back for a second sweep.Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.

Relics that synergize with Hyperbeam

Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Hyperbeam is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 13 Aug 2026ReworkFocusPlaytest
    From "Deal 30(38) damage to ALL enemies. Lose 3 Focus." to "Deal 24(30) damage to ALL enemies. Lose 3 Focus this turn."
  2. 16 Jul 2026Damage28(36)30(38)Playtest
    Damage increased from 28 to 30 (upgraded 36 to 38)
  3. 18 Jun 2026Soundv0.107.1
    Hyperbeam move
All 7 patch notes4 older
  1. 7 May 2026Damage26(34)28(36)Beta branch
    Damage increased from 26 to 28 (upgraded 34 to 36)
  2. 8 Jan 2026Cost32Damage30(40)26(34)Internal playtest
    Cost changed from 3 to 2 and Damage decreased from 30 to 26 (upgraded 40 to 34)
  3. 15 May 2025Cost23Damage26(34)30(40)Internal playtest
    Cost changed from 2 to 3 and Damage increased from 26 to 30 (upgraded 34 to 40)
  4. 7 Jun 2024Bug fixFocusInternal playtest
    Hyperbeam now includes Focus hovertip

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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