
Hyperbeam
Attack
2
Deal 28 damage to ALL enemies.
Lose 3 Focus.
Lose 3 Focus.

Hyperbeam+
Attack
2
Deal 36 damage to ALL enemies.
Lose 3 Focus.
Lose 3 Focus.
Version

Hyperbeam
Attack
2
Deal 26 damage to ALL enemies.
Lose 3 Focus.
Lose 3 Focus.

Hyperbeam+
Attack
2
Deal 34 damage to ALL enemies.
Lose 3 Focus.
Lose 3 Focus.

Hyperbeam
Attack
3
Deal 30 damage to ALL enemies.
Lose 3 Focus.
Lose 3 Focus.

Hyperbeam+
Attack
3
Deal 40 damage to ALL enemies.
Lose 3 Focus.
Lose 3 Focus.
Hyperbeam
DefectAttackRare
You are viewing an old version of this card
A 28-damage sweep on every enemy, then you lose 3 Focus for the rest of the combat, which can push Focus negative and weaken every orb after it. The damage is Attack damage, so Strength and Vulnerable apply. Upgraded it deals 36.
When to take Hyperbeam
Best in Defect decks that do not lean on orb passives, or as a finisher once your orbs have done their work. It clears Act 1 elite packs almost alone, but weigh the Focus cost first.
Cards that synergize with Hyperbeam

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment and Biased Cognition bank Focus to spend.Gain 1 Focus.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionDefragment and Biased Cognition bank Focus to spend.Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk UpBulk Up trades a slot for Strength that Hyperbeam uses.Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.

Beam Cell
Attack
0
Deal 3 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.
Beam CellBeam Cell sets Vulnerable first.Deal 3 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.

Hologram
Skill
1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Put a card from your Discard Pile into your Hand.
Exhaust.
HologramHologram brings it back for a second sweep.Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Put a card from your Discard Pile into your Hand.
Exhaust.
Relics that synergize with Hyperbeam
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Hyperbeam is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Damage increased from 28 to 30 (upgraded 36 to 38)
- Hyperbeam move
All 7 patch notes4 older
- Damage increased from 26 to 28 (upgraded 34 to 36)
- Cost changed from 3 to 2 and Damage decreased from 30 to 26 (upgraded 40 to 34)
- Cost changed from 2 to 3 and Damage increased from 26 to 30 (upgraded 34 to 40)
- Hyperbeam now includes Focus hovertip
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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