Synchronize

DefectSkillUncommon
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
  • Counts the distinct orb types in your slots, Lightning, Frost, Dark, Plasma and Glass, and gives 2 Focus per type until the end of the turn.
  • Timing: the Focus is added on play and taken back after the turn ends.
  • Example: three types means 6 Focus, so a Lightning passive goes from 3 to 9 and an Evoke scales the same way.
  • Plasma: ignores Focus.
  • Also: the end-of-turn orb passives still fire under the bonus.
  • Upgrade: removes Exhaust, so it can be played every time you draw it.
Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Synchronize

Take it in a rainbow orb deck with Rainbow, Chaos and Compile Driver, and play it right before Multi-Cast or Shatter. Upgrade it so it is not one time only.

Cards that synergize with Synchronize

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rainbow fills three types in one play.Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Chaos
Skill
1
Channel 1 random Orb.
Chaos adds a random one.Channel 1 random Orb.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast and Shatter Evoke under the bonus.Evoke your rightmost Orb X times.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Multi-Cast and Shatter Evoke under the bonus.Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Compile Driver and Coolant pay for the same variety.Deal 7 damage.
Draw 1 card for each unique Orb you have.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Compile Driver and Coolant pay for the same variety.At the start of your turn, gain 2 Block for each unique Orb you have.
Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Ice Lance Channels Orbs for Synchronize to work withDeal 19 damage.
Channel 3 Frost.
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike Channels Orbs for Synchronize to work withDeal 24 damage.
Channel 3 Plasma.
Tempest
Skill
X
Channel X Lightning.
Tempest Channels Orbs for Synchronize to work withChannel X Lightning.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow Channels Orbs for Synchronize to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glacier Channels Orbs for Synchronize to work withGain 6 Block.
Channel 2 Frost.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning Rod Channels Orbs for Synchronize to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Refract Channels Orbs for Synchronize to work withDeal 9 damage twice.
Channel 2 Glass.
Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Ball Lightning Channels Orbs for Synchronize to work withDeal 7 damage.
Channel 1 Lightning.
Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Chill Channels Orbs for Synchronize to work withChannel 1 Frost for each enemy.
Exhaust.
Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Cold Snap Channels Orbs for Synchronize to work withDeal 6 damage.
Channel 1 Frost.
Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Coolheaded Channels Orbs for Synchronize to work withChannel 1 Frost.
Draw 1 card.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness Channels Orbs for Synchronize to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Fusion Channels Orbs for Synchronize to work withChannel 1 Plasma.
Exhaust.
Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Glasswork Channels Orbs for Synchronize to work withGain 5 Block.
Channel 1 Glass.
Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Null Channels Orbs for Synchronize to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Shadow Shield Channels Orbs for Synchronize to work withGain 11 Block.
Channel 1 Dark.
Spinner
Power
1
At the start of your turn, Channel 1 Glass.
Spinner Channels Orbs for Synchronize to work withAt the start of your turn, Channel 1 Glass.
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm Channels Orbs for Synchronize to work withWhenever you play a Power, Channel 1 Lightning.

Relics that synergize with Synchronize

Metronome
Metronome Channels Orbs for Synchronize to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused Core
Infused Core Channels Orbs for Synchronize to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked Core
Cracked Core Channels Orbs for Synchronize to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic Virus
Symbiotic Virus Channels Orbs for Synchronize to work withAt the start of each combat, Channel 1 Dark.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Synchronize Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Synchronize Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Synchronize Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 13 Aug 2026Focus2(3)1(2)Playtest
    Focus decreased from 2 to 1 (upgraded 3 to 2)
  2. 30 Jul 2026ExhaustExhaustno ExhaustPlaytest
    Upgrade changed to increase temp focus increased from 2 to 3 and removed Exhaust
  3. 18 Jun 2026Artv0.107.1
    Added portrait art
All 6 patch notes3 older
  1. 26 Apr 2026ArtBeta branch
    Added portrait art
  2. 4 Dec 2025Bug fixFocusInternal playtest
    Synchronize card now only applies Focus for this turn
  3. 20 Nov 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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