Version

Glasswork

DefectSkillUncommon
Gain 5 Block.
Channel 1 Glass.
  • Effect: gain 5 Block, then Channel a Glass orb.
  • Passive: Glass hits ALL enemies for its passive value at the end of your turn, starting at 4 and dropping by 1 after each trigger down to 0.
  • Evoke: its Evoke deals double the current passive, so 8 if you Evoke before the first decay, and Focus adds to both.
  • Example: left alone it deals 4, 3, 2, 1 across four turns, Evoked on the first turn it deals 8 at once.
  • Upgrade: the Block is 8.
Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Glasswork

Good in Act 1 when you need area damage against hallway packs; a Defend with a free AoE attached. Plan to Evoke the Glass orb early, since its value only falls with time.

Cards that synergize with Glasswork

Spinner
Power
1
At the start of your turn, Channel 1 Glass.
Spinner Channels a fresh Glass each turn.At the start of your turn, Channel 1 Glass.
Dualcast
Skill
1
Evoke your rightmost Orb twice.
Dualcast Evokes it twice for 16.Evoke your rightmost Orb twice.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast scales that with X.Evoke your rightmost Orb X times.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter Evokes all your orbs twice.Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Defragment
Power
1
Gain 1 Focus.
Defragment adds Focus to every tick.Gain 1 Focus.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage counts it as a Channeled orb.Deal 5 damage for each Channeled Orb.
Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder works with the Orbs Glasswork ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness works with the Orbs Glasswork ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm works with the Orbs Glasswork ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil works with the Orbs Glasswork ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition works with the Orbs Glasswork ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast works with the Orbs Glasswork ChannelsEvoke your rightmost Orb 4 times.
Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor works with the Orbs Glasswork ChannelsGain 2 Orb Slots.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant works with the Orbs Glasswork ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Hotfix works with the Orbs Glasswork ChannelsGain 2 Focus this turn.
Exhaust.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize works with the Orbs Glasswork ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Compile Driver works with the Orbs Glasswork ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow works with the Orbs Glasswork ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Focused Strike works with the Orbs Glasswork ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Loop works with the Orbs Glasswork ChannelsAt the start of your turn, trigger the passive ability of your rightmost Orb.
Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Modded works with the Orbs Glasswork ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Hibernate works with the Orbs Glasswork ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Glasswork gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Glasswork gains itDouble your Block.

Relics that synergize with Glasswork

Emotion Chip
Emotion Chip works with the Orbs Glasswork ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Metronome
Metronome works with the Orbs Glasswork ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Runic Capacitor
Runic Capacitor works with the Orbs Glasswork ChannelsStart each combat with 3 additional Orb Slots.
Data Disk
Data Disk works with the Orbs Glasswork ChannelsStart each combat with 1 Focus.
Infused Core
Infused Core works with the Orbs Glasswork ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Parrying Shield
Parrying Shield makes Block count for more, and Glasswork gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Glasswork gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Glasswork gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Glasswork gains itThe first time you gain Block from a card each combat, double the amount gained.

Changes by version

  1. 12 Feb 2026Block6(9)5(8)Internal playtest
    Block decreased from 6 to 5 (upgraded 9 to 8)
  2. 5 Feb 2026ArtInternal playtest
    Added portrait art
  3. 13 Nov 2025ReworkInternal playtest
    Reworked Glasswork card
All 5 patch notes2 older
  1. 10 Jul 2025ArtInternal playtest
    Added beta portrait art
  2. 3 Jul 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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