
Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.

Glasswork+
Skill
1
Gain 8 Block.
Channel 1 Glass.
Channel 1 Glass.
Version
Glasswork
DefectSkillUncommon
You are viewing an old version of this card
Effect: gain 5 Block, then Channel a Glass orb.
Passive: Glass hits ALL enemies for its passive value at the end of your turn, starting at 4 and dropping by 1 after each trigger down to 0.
Evoke: its Evoke deals double the current passive, so 8 if you Evoke before the first decay, and Focus adds to both.
Example: left alone it deals 4, 3, 2, 1 across four turns, Evoked on the first turn it deals 8 at once.
Upgrade: the Block is 8.
When to take Glasswork
Good in Act 1 when you need area damage against hallway packs; a Defend with a free AoE attached. Plan to Evoke the Glass orb early, since its value only falls with time.
Cards that synergize with Glasswork

Spinner
Power
1
At the start of your turn, Channel 1 Glass.
SpinnerSpinner Channels a fresh Glass each turn.At the start of your turn, Channel 1 Glass.

Dualcast
Skill
1
Evoke your rightmost Orb twice.
DualcastDualcast Evokes it twice for 16.Evoke your rightmost Orb twice.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast scales that with X.Evoke your rightmost Orb X times.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterShatter Evokes all your orbs twice.Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment adds Focus to every tick.Gain 1 Focus.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage counts it as a Channeled orb.Deal 5 damage for each Channeled Orb.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder works with the Orbs Glasswork ChannelsWhenever you Evoke Lightning, deal 6 damage to each enemy hit.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness works with the Orbs Glasswork ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm works with the Orbs Glasswork ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil works with the Orbs Glasswork ChannelsDeal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionBiased Cognition works with the Orbs Glasswork ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastQuadcast works with the Orbs Glasswork ChannelsEvoke your rightmost Orb 4 times.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor works with the Orbs Glasswork ChannelsGain 2 Orb Slots.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant works with the Orbs Glasswork ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix works with the Orbs Glasswork ChannelsGain 2 Focus this turn.
Exhaust.
Exhaust.

Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.
SynchronizeSynchronize works with the Orbs Glasswork ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.

Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.
Compile DriverCompile Driver works with the Orbs Glasswork ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow works with the Orbs Glasswork ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.
Focused StrikeFocused Strike works with the Orbs Glasswork ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
LoopLoop works with the Orbs Glasswork ChannelsAt the start of your turn, trigger the passive ability of your rightmost Orb.

Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.
ModdedModded works with the Orbs Glasswork ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
HibernateHibernate works with the Orbs Glasswork ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Glasswork gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Glasswork gains itDouble your Block.
Relics that synergize with Glasswork
Emotion ChipEmotion ChipEmotion Chip works with the Orbs Glasswork ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
MetronomeMetronomeMetronome works with the Orbs Glasswork ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Runic CapacitorRunic CapacitorRunic Capacitor works with the Orbs Glasswork ChannelsStart each combat with 3 additional Orb Slots.
Data DiskData DiskData Disk works with the Orbs Glasswork ChannelsStart each combat with 1 Focus.
Infused CoreInfused CoreInfused Core works with the Orbs Glasswork ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Glasswork gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Glasswork gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Glasswork gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Glasswork gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Block decreased from 6 to 5 (upgraded 9 to 8)
- Added portrait art
- Reworked Glasswork card
All 5 patch notes2 older
- Added beta portrait art
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

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