
Capacitor
Power
1
Gain 2 Orb Slots.

Capacitor+
Power
1
Gain 3 Orb Slots.
Capacitor
DefectPowerUncommon
Gain 2 Orb Slots.
Gain 3 Orb Slots.
A 1-cost Power that adds 2 Orb Slots (3 upgraded) for the combat, up to a hard cap of 10 slots. The Defect starts with 3, so one Capacitor gives 5. More slots mean Orbs stay Channeled longer before the leftmost is Evoked, so passive effects trigger for more turns.
When to take Capacitor
Fits Frost and Lightning passive decks that want many Orbs sitting, in Act 1 or 2 before the deck fills with Channel cards. Upgrade it if you play it turn 1 most fights.
Cards that synergize with Capacitor

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage deals 5 per Channeled Orb.Deal 5 damage for each Channeled Orb.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierGlacier and Chill fill slots with Frost.Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillGlacier and Chill fill slots with Frost.Channel 1 Frost for each enemy.
Exhaust.
Exhaust.

Tempest
Skill
X
Channel X Lightning.
TempestTempest fills them with Lightning.Channel X Lightning.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment raises every passive.Gain 1 Focus.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm rewards having Frost at end of turn.At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.
Ice LanceIce Lance Channels Orbs for Capacitor to work withDeal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeMeteor Strike Channels Orbs for Capacitor to work withDeal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow Channels Orbs for Capacitor to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodLightning Rod Channels Orbs for Capacitor to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.
RefractRefract Channels Orbs for Capacitor to work withDeal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.
Ball LightningBall Lightning Channels Orbs for Capacitor to work withDeal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Chaos
Skill
1
Channel 1 random Orb.
ChaosChaos Channels Orbs for Capacitor to work withChannel 1 random Orb.

Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Channel 1 Frost.
Cold SnapCold Snap Channels Orbs for Capacitor to work withDeal 6 damage.
Channel 1 Frost.
Channel 1 Frost.

Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Draw 1 card.
CoolheadedCoolheaded Channels Orbs for Capacitor to work withChannel 1 Frost.
Draw 1 card.
Draw 1 card.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness Channels Orbs for Capacitor to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Exhaust.
FusionFusion Channels Orbs for Capacitor to work withChannel 1 Plasma.
Exhaust.
Exhaust.

Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.
GlassworkGlasswork Channels Orbs for Capacitor to work withGain 5 Block.
Channel 1 Glass.
Channel 1 Glass.

Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.
NullNull Channels Orbs for Capacitor to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
RainbowRainbow Channels Orbs for Capacitor to work withChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.
Shadow ShieldShadow Shield Channels Orbs for Capacitor to work withGain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Spinner
Power
1
At the start of your turn, Channel 1 Glass.
SpinnerSpinner Channels Orbs for Capacitor to work withAt the start of your turn, Channel 1 Glass.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm Channels Orbs for Capacitor to work withWhenever you play a Power, Channel 1 Lightning.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureTrash to Treasure Channels Orbs for Capacitor to work withWhenever you create a Status, Channel 1 random Orb.
Relics that synergize with Capacitor
Gold-Plated CablesGold-Plated CablesGold-Plated Cables triggers the rightmost Orb twice.Your rightmost Orb triggers its passive an additional time.
MetronomeMetronomeMetronome Channels Orbs for Capacitor to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused CoreInfused CoreInfused Core Channels Orbs for Capacitor to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked CoreCracked CoreCracked Core Channels Orbs for Capacitor to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic VirusSymbiotic VirusSymbiotic Virus Channels Orbs for Capacitor to work withAt the start of each combat, Channel 1 Dark.
PermafrostPermafrostPermafrost triggers on Powers played, and Capacitor is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Capacitor is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Capacitor is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Capacitor is oneWhenever you play a Power, draw 1 card.
Changes by version
- Capacitor now shows upgrade value in preview
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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