Capacitor

DefectPowerUncommon
Gain 2 Orb Slots.

A 1-cost Power that adds 2 Orb Slots (3 upgraded) for the combat, up to a hard cap of 10 slots. The Defect starts with 3, so one Capacitor gives 5. More slots mean Orbs stay Channeled longer before the leftmost is Evoked, so passive effects trigger for more turns.

Character
Type
Power
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Capacitor

Fits Frost and Lightning passive decks that want many Orbs sitting, in Act 1 or 2 before the deck fills with Channel cards. Upgrade it if you play it turn 1 most fights.

Cards that synergize with Capacitor

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage deals 5 per Channeled Orb.Deal 5 damage for each Channeled Orb.
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glacier and Chill fill slots with Frost.Gain 6 Block.
Channel 2 Frost.
Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Glacier and Chill fill slots with Frost.Channel 1 Frost for each enemy.
Exhaust.
Tempest
Skill
X
Channel X Lightning.
Tempest fills them with Lightning.Channel X Lightning.
Defragment
Power
1
Gain 1 Focus.
Defragment raises every passive.Gain 1 Focus.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm rewards having Frost at end of turn.At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Ice Lance Channels Orbs for Capacitor to work withDeal 19 damage.
Channel 3 Frost.
Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Meteor Strike Channels Orbs for Capacitor to work withDeal 24 damage.
Channel 3 Plasma.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow Channels Orbs for Capacitor to work withChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning Rod Channels Orbs for Capacitor to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Refract Channels Orbs for Capacitor to work withDeal 9 damage twice.
Channel 2 Glass.
Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Ball Lightning Channels Orbs for Capacitor to work withDeal 7 damage.
Channel 1 Lightning.
Chaos
Skill
1
Channel 1 random Orb.
Chaos Channels Orbs for Capacitor to work withChannel 1 random Orb.
Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Cold Snap Channels Orbs for Capacitor to work withDeal 6 damage.
Channel 1 Frost.
Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Coolheaded Channels Orbs for Capacitor to work withChannel 1 Frost.
Draw 1 card.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness Channels Orbs for Capacitor to work withChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Fusion Channels Orbs for Capacitor to work withChannel 1 Plasma.
Exhaust.
Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Glasswork Channels Orbs for Capacitor to work withGain 5 Block.
Channel 1 Glass.
Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Null Channels Orbs for Capacitor to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rainbow Channels Orbs for Capacitor to work withChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Shadow Shield Channels Orbs for Capacitor to work withGain 11 Block.
Channel 1 Dark.
Spinner
Power
1
At the start of your turn, Channel 1 Glass.
Spinner Channels Orbs for Capacitor to work withAt the start of your turn, Channel 1 Glass.
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm Channels Orbs for Capacitor to work withWhenever you play a Power, Channel 1 Lightning.
Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to Treasure Channels Orbs for Capacitor to work withWhenever you create a Status, Channel 1 random Orb.

Relics that synergize with Capacitor

Gold-Plated Cables
Gold-Plated Cables triggers the rightmost Orb twice.Your rightmost Orb triggers its passive an additional time.
Metronome
Metronome Channels Orbs for Capacitor to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused Core
Infused Core Channels Orbs for Capacitor to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked Core
Cracked Core Channels Orbs for Capacitor to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic Virus
Symbiotic Virus Channels Orbs for Capacitor to work withAt the start of each combat, Channel 1 Dark.
Permafrost
Permafrost triggers on Powers played, and Capacitor is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Capacitor is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Capacitor is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Capacitor is oneWhenever you play a Power, draw 1 card.

Changes by version

  1. 25 Aug 2023Bug fixInternal playtest
    Capacitor now shows upgrade value in preview

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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