
Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Ball Lightning+
Attack
1
Deal 10 damage.
Channel 1 Lightning.
Channel 1 Lightning.
Ball Lightning
DefectAttackCommon
One hit for 7 damage, 10 upgraded, followed by Channeling a Lightning orb. The orb goes into your first empty slot; with no empty slot your leftmost orb is Evoked to make room. Lightning zaps a random enemy each turn and again when Evoked, and Focus raises both numbers.
When to take Ball Lightning
A solid Act 1 Common that keeps orbs flowing while dealing Strike-level damage. Take it in any Lightning or Focus deck, best once you already have extra orb slots.
Cards that synergize with Ball Lightning

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder pays extra damage whenever Lightning is Evoked.Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
LoopLoop triggers the orb again at turn start.At the start of your turn, trigger the passive ability of your rightmost Orb.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil fires all Lightning at one enemy.Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.
VoltaicVoltaic doubles Lightning already channeled.Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage counts the extra orb.Deal 5 damage for each Channeled Orb.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness works with the Orbs Ball Lightning ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm works with the Orbs Ball Lightning ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterShatter works with the Orbs Ball Lightning ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionBiased Cognition works with the Orbs Ball Lightning ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastQuadcast works with the Orbs Ball Lightning ChannelsEvoke your rightmost Orb 4 times.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast works with the Orbs Ball Lightning ChannelsEvoke your rightmost Orb X times.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor works with the Orbs Ball Lightning ChannelsGain 2 Orb Slots.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant works with the Orbs Ball Lightning ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix works with the Orbs Ball Lightning ChannelsGain 2 Focus this turn.
Exhaust.
Exhaust.

Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.
SynchronizeSynchronize works with the Orbs Ball Lightning ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.

Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.
Compile DriverCompile Driver works with the Orbs Ball Lightning ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow works with the Orbs Ball Lightning ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment works with the Orbs Ball Lightning ChannelsGain 1 Focus.

Dualcast
Skill
1
Evoke your rightmost Orb twice.
DualcastDualcast works with the Orbs Ball Lightning ChannelsEvoke your rightmost Orb twice.

Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.
Focused StrikeFocused Strike works with the Orbs Ball Lightning ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.

Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.
ModdedModded works with the Orbs Ball Lightning ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
HibernateHibernate works with the Orbs Ball Lightning ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
Relics that synergize with Ball Lightning
Gold-Plated CablesGold-Plated CablesGold-Plated Cables triggers the rightmost orb twice.Your rightmost Orb triggers its passive an additional time.
Emotion ChipEmotion ChipEmotion Chip works with the Orbs Ball Lightning ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
MetronomeMetronomeMetronome works with the Orbs Ball Lightning ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Runic CapacitorRunic CapacitorRunic Capacitor works with the Orbs Ball Lightning ChannelsStart each combat with 3 additional Orb Slots.
Data DiskData DiskData Disk works with the Orbs Ball Lightning ChannelsStart each combat with 1 Focus.
Infused CoreInfused CoreInfused Core works with the Orbs Ball Lightning ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Changes by version
- Added Lightning Orb hovertip to Ball Lightning card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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