Playtest notes 26 Jun 2025
Internal playtest143 entries50 balance changes31 content additions29 bug fixes18 interface changes11 art updates4 wording fixes
This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.
This week's patch brings another BIG rework to The Necrobinder! Other highlights include some major changes to The Silent's kit, a reworked Ascension 1, and lots of interesting UX additions.
Items in this note
36 cards
Relics, potions and powers
Bound Phylactery
Gremlin Horn
Heart of Iron
Liquid Memories
Maw Bank
Phylactery Unbound
Stone Calendar
Strength
Infested
Doom
Flutter
Guarded
Hard to Kill
Hellraiser
Intangible
Magic Bomb
Plating
Poison
Stratagem
Tyranny
Vigor
Vulnerable
WeakEnemies and events
Content
General
- Reworked Ascension 1 from buffed bosses to Elites spawning more often (approximately 60% more Elites spawned in a map)
- Save migration now supports Settings and Climbs
Silent
- Added the following new cards:
- Echoing Slash
- Ambush
- Serpent Form
- The Hunt
- Murder
- Abrasive
- Deprecated the following cards:
- Catalyst
- Glass Knife
- A Thousand Cuts
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Necrobinder
- Added the following new cards:
- Grab
- Right Hand Hand
- Reworked Bound Phylactery and Phylactery Unbound relics
- Reworked the following cards:
- Bone Shards
- Eidolon
- Empower
- Flatten
- Invoke
- Poke
- Rattle
- Renaimate
- Symbiosis
- Tag In
- Lethality
- Transfuse (also renamed Unleash)
Regent
- Reworked Gamma Beam card
Balance
Ironclad
- Changed Cinder card: cards Exhausted decreased from 2 -> 1
- Buffed Fiend Fire card: damage increased from 6(9) -> 7(10)
- Changed Drum of Battle power: now activates at the start of your turn instead of the end
Silent
- Changed Follow Through card:
- Can only be played if the last card played this turn is a Skill
- Deals 7 damage twice
- Changed Memento Mori card:
- Base damage decreased from 9(10) -> 8(10)
- Damage scaling increased from 3(4) -> 4(5)
- Buffed Strangling Strike card: damage increased from 7(9) -> 8(10)
- Changed Tracking card: upgrade changed from gaining Innate -> lower cost by 1
Necrobinder
- Changed Banshee's Cry card: damage buffed from 31(37) -> 39(47)
- Changed Misery card:
- Energy cost decreased from 1 -> 0
- Damage decreased from 9(11) -> 7(9)
- When Misery copies temporary Strength Down it also copies the associated Strength Up
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Regent
- Fixed ordering on regents Vulnerable and Weak applying cards like Falling Star to match the rest of the game.
Potions & Relics
- Buffed Bent Nail relic: HP loss increased from 2 -> 4
- Buffed Foritfier potion: double your Block -> triple your Block
- Buffed Heart of Iron potion: Plating increased from 5 -> 7
Colorless Cards
- Buffed Hand of Greed card: no longer Exhausts
Ancients
- Changed Tanx's Maul blessing:
- Maul card damage increased from 5 -> 6
- Amount of transformable cards lowered from 9 -> 6
Enemies
- Changed Axe Bots:
- Reworked moveset
- Debuff does less damage
- Ceremonial Beast Regeneration now active regardless of ascension
- Changed Corpse Slug:
- Reworked moveset
- Block and damage move is now the weakest attack
- Block decreased from 6 -> 4
- Nerfed Decimillipede: damage decreased
- Buffed Fossil Stalker: damage and HP increased
- Changed Hatchlings:
- Reworked moveset
- Damage decreased
- Changed The Infested: damage decreased on turn 1
- Changed The Insatiable:
- No longer gains Block
- Damage on big hit decreased from 30(35) -> 28(31)
- Buffed Knowledge Demon:
- Heal increased from 21 -> 25
- Mind Rot affliction Vigor gain increased from 3 -> 4.
- Strength gain increased from 2(3) -> 3(4)
- Changed Lagavulin Matriarch: reworked moveset
- Changed Mytes combat: now has 2 Mytes instead of 3
- Buffed Queen: Intangible power now active on turn 1 regardless of Ascension level
- Nerfed Two-Tailed Rats: no longer give the player Toxic
Events
- Buffed Waterlogged curse card: HP loss increased from 1 -> 3
Art
- Added placeholder background art for the following events:
- The Reflection That Wasn't
- Waterlogged Scriptorium
- Tempting Bloom
- Punch Off
- The Endless Conveyor
- The Drowning Beacon
- Abyssal Baths
- Sunken Treasury
- Added animations for Soul Fysh
- Hellraiser power now changes the animation & VFX of the Strike cards it plays
User interface & experience
Necrobinder
Potions & Relics
- Maw Bank relic no longer flashes over player at the start of combat
- Potions are now rendered a little smaller
General
- Event choice controller navigation now wraps
- Added an icon in the topbar displaying the Act boss
- Ascension panel now animates in
- Basic cards are now part of the "other" category in the Compendium
- Completed quests can now be seen in the Run History
- Run History is now centered in different aspect ratios
- In-combat card choices now display cards with combat value previews
- Language dropdown now displays correctly at weird aspect ratios
- Reward order now matches StS1 again
- Smith VFX can now work with multiple cards at the same time
- If cards are played fast enough that they are queued, they are now lined up in order
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Multiplayer
- Added small animations to the multiplayer vote icons
- Selected rest site options are now displayed next to the player
- Added VFX/SFX for when a remote player selects a rest site option
- You can now see the rest site option that another player is hovering over
Wording
- Added red coloring to Neow's Gift Box blessing
- Evil Gas renamed to Living Fog
- Liquid Memories potion now says the selected card will be free to play instead of cost 0 to better match the effect
- Thieving Hopper's Flutter power now properly specifies that it only triggers on damage from Attacks
Bug fixes
Ironclad
Silent
Defect
- Added Lightning Orb hovertip to Ball Lightning card
- Hello World card now properly triggers before you draw the rest of your hand
Necrobinder
- Danse Macabre card no longer triggers itself when played with an increased energy cost
- Fixed a crash when playing Sweeping Gaze card while all enemies are reviving
Regent
- Make It So card no longer shifts positions if you play four cards while it's in your hand
Colorless Cards
- Discovery card no longer sets the chosen card's Star cost to 0
Potions & Relics
- Fixed an issue where Gremlin Horn and Hungering Belly relics wouldn't trigger when a creature's death was prevented by an effect like Hard to Kill power
- Stone Calendar relic's lab hovertip now works while in combat
Enemies
- Adjusted Decimillipede's bounds so their HP bars don't collide
- Fabricator flying minions now fall all the way to the ground in their death animation
- Fixed a softlock that sometimes occurred when Magi Knight used its Magic Bomb move
- Fixed an issue where Test Subject's Malleable power wasn't giving it enough block after multi-hit attacks
- Fixed issue with Toadpole death animation transitioning back to idle
- Fixed Tunneler playing its burrowed attack animation twice
- Hexed affliction can now affect Status and Curse cards
- Infested Guardian now does correct damage for Guarded Strike move
- Spaced enemies out more so their healthbars don't overlap
- Spiny Toad's spike out animation no longer plays once per hit of the multihit
- Tracker Raider now only plays attack animation once when doing the multihit
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Events
- The Trial's Innocent option now uses a single card select to upgrade 2 cards
General
- Achievements are no longer listed twice in the stats menu
- Cards with effects that trigger if you end your turn with them in your hand (such as Burn) no longer trigger if an earlier end-of-turn effect (such as Combust) ends combat
- Fixed Embark button outline
- HP bar colors (Poison, Doom) should no longer look offset
Multiplayer

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Osty
Ceremonial Beast
Corpse Slug
Fabricator
Fossil Stalker
Knowledge Demon
Lagavulin Matriarch
Living Fog
Magi Knight
Queen
Soul Fysh
Spiny Toad
Test Subject
The Insatiable
Thieving Hopper
Toadpole
Tunneler