Playtest notes 26 Jun 2025

Internal playtest143 entries50 balance changes31 content additions29 bug fixes18 interface changes11 art updates4 wording fixes

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

This week's patch brings another BIG rework to The Necrobinder! Other highlights include some major changes to The Silent's kit, a reworked Ascension 1, and lots of interesting UX additions.

Items in this note

36 cards

Relics, potions and powers

Enemies and events

Content

General

  • Reworked Ascension 1 from buffed bosses to Elites spawning more often (approximately 60% more Elites spawned in a map)
  • Save migration now supports Settings and Climbs

Silent

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Necrobinder

Regent

  • Reworked Gamma Beam card

Balance

Ironclad

  • Changed Cinder card: cards Exhausted decreased from 2 -> 1
  • Buffed Fiend Fire card: damage increased from 6(9) -> 7(10)
  • Changed Drum of Battle power: now activates at the start of your turn instead of the end

Silent

  • Changed Follow Through card:
  • Can only be played if the last card played this turn is a Skill
  • Deals 7 damage twice
  • Changed Memento Mori card:
  • Base damage decreased from 9(10) -> 8(10)
  • Damage scaling increased from 3(4) -> 4(5)
  • Buffed Strangling Strike card: damage increased from 7(9) -> 8(10)
  • Changed Tracking card: upgrade changed from gaining Innate -> lower cost by 1

Necrobinder

  • Changed Banshee's Cry card: damage buffed from 31(37) -> 39(47)
  • Changed Misery card:
  • Energy cost decreased from 1 -> 0
  • Damage decreased from 9(11) -> 7(9)
  • When Misery copies temporary Strength Down it also copies the associated Strength Up
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Regent

Potions & Relics

  • Buffed Bent Nail relic: HP loss increased from 2 -> 4
  • Buffed Foritfier potion: double your Block -> triple your Block
  • Buffed Heart of Iron potion: Plating increased from 5 -> 7

Colorless Cards

Ancients

  • Changed Tanx's Maul blessing:
  • Maul card damage increased from 5 -> 6
  • Amount of transformable cards lowered from 9 -> 6

Enemies

  • Changed Axe Bots:
  • Reworked moveset
  • Debuff does less damage
  • Ceremonial Beast Regeneration now active regardless of ascension
  • Changed Corpse Slug:
  • Reworked moveset
  • Block and damage move is now the weakest attack
  • Block decreased from 6 -> 4
  • Nerfed Decimillipede: damage decreased
  • Buffed Fossil Stalker: damage and HP increased
  • Changed Hatchlings:
  • Reworked moveset
  • Damage decreased
  • Changed The Infested: damage decreased on turn 1
  • Changed The Insatiable:
  • No longer gains Block
  • Damage on big hit decreased from 30(35) -> 28(31)
  • Buffed Knowledge Demon:
  • Heal increased from 21 -> 25
  • Mind Rot affliction Vigor gain increased from 3 -> 4.
  • Strength gain increased from 2(3) -> 3(4)
  • Changed Lagavulin Matriarch: reworked moveset
  • Changed Mytes combat: now has 2 Mytes instead of 3
  • Buffed Queen: Intangible power now active on turn 1 regardless of Ascension level
  • Nerfed Two-Tailed Rats: no longer give the player Toxic

Events

  • Buffed Waterlogged curse card: HP loss increased from 1 -> 3

Art

User interface & experience

Necrobinder

  • Osty now shakes if you try to play an Osty attack while he's dead

Potions & Relics

  • Maw Bank relic no longer flashes over player at the start of combat
  • Potions are now rendered a little smaller

General

  • Event choice controller navigation now wraps
  • Added an icon in the topbar displaying the Act boss
  • Ascension panel now animates in
  • Basic cards are now part of the "other" category in the Compendium
  • Completed quests can now be seen in the Run History
  • Run History is now centered in different aspect ratios
  • In-combat card choices now display cards with combat value previews
  • Language dropdown now displays correctly at weird aspect ratios
  • Reward order now matches StS1 again
  • Smith VFX can now work with multiple cards at the same time
  • If cards are played fast enough that they are queued, they are now lined up in order
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Multiplayer

  • Added small animations to the multiplayer vote icons
  • Selected rest site options are now displayed next to the player
  • Added VFX/SFX for when a remote player selects a rest site option
  • You can now see the rest site option that another player is hovering over

Wording

  • Added red coloring to Neow's Gift Box blessing
  • Evil Gas renamed to Living Fog
  • Liquid Memories potion now says the selected card will be free to play instead of cost 0 to better match the effect
  • Thieving Hopper's Flutter power now properly specifies that it only triggers on damage from Attacks

Bug fixes

Ironclad

Silent

Defect

  • Added Lightning Orb hovertip to Ball Lightning card
  • Hello World card now properly triggers before you draw the rest of your hand

Necrobinder

  • Danse Macabre card no longer triggers itself when played with an increased energy cost
  • Fixed a crash when playing Sweeping Gaze card while all enemies are reviving

Regent

  • Make It So card no longer shifts positions if you play four cards while it's in your hand

Colorless Cards

  • Discovery card no longer sets the chosen card's Star cost to 0

Potions & Relics

  • Fixed an issue where Gremlin Horn and Hungering Belly relics wouldn't trigger when a creature's death was prevented by an effect like Hard to Kill power
  • Stone Calendar relic's lab hovertip now works while in combat

Enemies

  • Adjusted Decimillipede's bounds so their HP bars don't collide
  • Fabricator flying minions now fall all the way to the ground in their death animation
  • Fixed a softlock that sometimes occurred when Magi Knight used its Magic Bomb move
  • Fixed an issue where Test Subject's Malleable power wasn't giving it enough block after multi-hit attacks
  • Fixed issue with Toadpole death animation transitioning back to idle
  • Fixed Tunneler playing its burrowed attack animation twice
  • Hexed affliction can now affect Status and Curse cards
  • Infested Guardian now does correct damage for Guarded Strike move
  • Spaced enemies out more so their healthbars don't overlap
  • Spiny Toad's spike out animation no longer plays once per hit of the multihit
  • Tracker Raider now only plays attack animation once when doing the multihit
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Events

  • The Trial's Innocent option now uses a single card select to upgrade 2 cards

General

  • Achievements are no longer listed twice in the stats menu
  • Cards with effects that trigger if you end your turn with them in your hand (such as Burn) no longer trigger if an earlier end-of-turn effect (such as Combust) ends combat
  • Fixed Embark button outline
  • HP bar colors (Poison, Doom) should no longer look offset

Multiplayer

  • Gang Up card no longer shows incorrect damage preview values when targeting a vulnerable enemy
  • Gang Up card now counts attacks that were blocked
  • Traveler's Flask relic's additional text only displays for player that has it
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