Gang Up

ColorlessAttackUncommon
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
  • Availability: it only appears in multiplayer runs.
  • Hit: it deals 5 damage plus 5 for every time the target has taken attack damage this turn from a creature on your side other than you, counting each hit of a multi-hit Attack and hits from teammates' pets.
  • Strength: it is added on top of the total.
  • Example: played after two allies each landed a 3-hit Attack, that is 5 plus 30.
  • Upgrade: the bonus per hit rises to 7.
Pool
Colorless
Type
Attack
Rarity
Uncommon
Cost
1 Energy
Target
One enemy

When to take Gang Up

Good in co-op when a teammate runs multi hit damage and the table agrees on a focus target; whoever holds it should act last. Skip it if you usually attack first instead.

Cards that synergize with Gang Up

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind, Rattle and Sword Boomerang from a partner pile on hits.Deal 5 damage to ALL enemies X times.
Rattle
Attack
1
Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Whirlwind, Rattle and Sword Boomerang from a partner pile on hits.Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3 times.
Whirlwind, Rattle and Sword Boomerang from a partner pile on hits.Deal 3 damage to a random enemy 3 times.
Flanking
Skill
2
The enemy takes double attack damage from other players this turn.
Flanking and Knockdown double your allies' damage on the same target.The enemy takes double attack damage from other players this turn.
Knockdown
Attack
3
Deal 10 damage.
The enemy takes double damage from other players this turn.
Flanking and Knockdown double your allies' damage on the same target.Deal 10 damage.
The enemy takes double damage from other players this turn.
Tag Team
Attack
2
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Tag Team replays an ally's Attack for another count.Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.

Rules and timing

Only appears in multiplayer runs.

Changes by version

  1. 19 Mar 2026ArtBeta branch
    Added portrait
  2. 2 Oct 2025ReworkInternal playtest
    Reworked Gang Up card
  3. 17 Jul 2025Bug fixInternal playtest
    Gang Up card description no longer includes total damage until you are hovering over an enemy
All 5 patch notes2 older
  1. 26 Jun 2025Bug fixInternal playtest
    Gang Up card no longer shows incorrect damage preview values when targeting a vulnerable enemy
    Bug fixInternal playtest
    Gang Up card now counts attacks that were blocked
  2. 29 May 2025ChangeInternal playtest
    Gang Up!

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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