Fisticuffs

ColorlessAttackUncommon
Deal 7 damage.
Gain Block equal to damage dealt.

It deals 7 damage, then gives you Block equal to the damage the hit dealt, counting what the enemy's Block absorbed and any overkill; the number is the full modified hit, so Strength or Vulnerable raise the Block as well. The Block is normal card Block, so Dexterity adds on top. Upgraded, 9 damage.

Pool
Colorless
Type
Attack
Rarity
Uncommon
Cost
1 Energy
Target
One enemy

When to take Fisticuffs

Good in Strength decks, where this Iron Wave with scaling turns its 7 base into 12 or more Block. Fine in Act 1, better once Strength stacks.

Cards that synergize with Fisticuffs

Inflame
Power
1
Gain 2 Strength.
Inflame and Vajra raise both halves.Gain 2 Strength.
Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
Bash Vulnerable adds 50% to the Block too.Deal 8 damage.
Apply 2 Vulnerable.
Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
Juggernaut fires off the Block gain.Whenever you gain Block, deal 6 damage to a random enemy.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess adds Strength and Dexterity at once.Gain 1 Strength.
Gain 1 Dexterity.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Fisticuffs gains itWhenever you gain Block on your turn, other players gain half that much Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Fisticuffs gains itNext turn, gain Block equal to your current Block.
Exhaust.
Barricade
Power
3
Block is not removed at the start of your turn.
Barricade makes Block count for more, and Fisticuffs gains itBlock is not removed at the start of your turn.
Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Blur makes Block count for more, and Fisticuffs gains itGain 5 Block.
Block is not removed at the start of your next turn.
Body Slam
Attack
1
Deal damage equal to your Block.
Body Slam makes Block count for more, and Fisticuffs gains itDeal damage equal to your Block.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield makes Block count for more, and Fisticuffs gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Fisticuffs gains itDouble your Block.
Shadowmeld
Skill
1
Double your Block gain this turn.
Shadowmeld makes Block count for more, and Fisticuffs gains itDouble your Block gain this turn.
Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
Unmovable makes Block count for more, and Fisticuffs gains itThe first time you gain Block from a card each turn, double the amount gained.

Relics that synergize with Fisticuffs

Vajra
Inflame and Vajra raise both halves.Start each combat with 1 Strength.
Pen Nib
Pen Nib doubles the hit and the Block.Every 10th Attack you play deals double damage.
Parrying Shield
Parrying Shield makes Block count for more, and Fisticuffs gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Fisticuffs gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Fisticuffs gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Fisticuffs gains itThe first time you gain Block from a card each combat, double the amount gained.

Changes by version

  1. 5 Feb 2026Bug fixInternal playtest
    Fisticuffs card now properly includes overkill damage in its Block gain calculation
  2. 12 Jun 2025ArtInternal playtest
    Added portrait art
  3. 6 Feb 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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