
Fisticuffs
Attack
1
Deal 7 damage.
Gain Block equal to damage dealt.
Gain Block equal to damage dealt.

Fisticuffs+
Attack
1
Deal 9 damage.
Gain Block equal to damage dealt.
Gain Block equal to damage dealt.
Fisticuffs
ColorlessAttackUncommon
It deals 7 damage, then gives you Block equal to the damage the hit dealt, counting what the enemy's Block absorbed and any overkill; the number is the full modified hit, so Strength or Vulnerable raise the Block as well. The Block is normal card Block, so Dexterity adds on top. Upgraded, 9 damage.
Pool
Colorless
Type
Attack
Rarity
Uncommon
Cost
1 Energy
Target
One enemy
When to take Fisticuffs
Good in Strength decks, where this Iron Wave with scaling turns its 7 base into 12 or more Block. Fine in Act 1, better once Strength stacks.
Cards that synergize with Fisticuffs

Inflame
Power
1
Gain 2 Strength.
InflameInflame and Vajra raise both halves.Gain 2 Strength.

Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.
BashBash Vulnerable adds 50% to the Block too.Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut fires off the Block gain.Whenever you gain Block, deal 6 damage to a random enemy.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess adds Strength and Dexterity at once.Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Fisticuffs gains itWhenever you gain Block on your turn, other players gain half that much Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Fisticuffs gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and Fisticuffs gains itBlock is not removed at the start of your turn.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Fisticuffs gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam makes Block count for more, and Fisticuffs gains itDeal damage equal to your Block.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield makes Block count for more, and Fisticuffs gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Fisticuffs gains itDouble your Block.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Fisticuffs gains itDouble your Block gain this turn.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable makes Block count for more, and Fisticuffs gains itThe first time you gain Block from a card each turn, double the amount gained.
Relics that synergize with Fisticuffs
VajraVajraInflame and Vajra raise both halves.Start each combat with 1 Strength.
Pen NibPen NibPen Nib doubles the hit and the Block.Every 10th Attack you play deals double damage.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Fisticuffs gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Fisticuffs gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Fisticuffs gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Fisticuffs gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Fisticuffs card now properly includes overkill damage in its Block gain calculation
- Added portrait art
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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