
The Ball
Attack
1
Deal 10 damage.
Increase this card's damage by 10 this combat and give it to a random ally.
Increase this card's damage by 10 this combat and give it to a random ally.

The Ball+
Attack
1
Deal 10 damage.
Increase this card's damage by 15 this combat and give it to a random ally.
Increase this card's damage by 15 this combat and give it to a random ally.
Version

The Ball
Attack
1
Deal 10 damage.
Increase this card's damage by 15 this combat and give it to a random ally.
Increase this card's damage by 15 this combat and give it to a random ally.

The Ball+
Attack
1
Deal 10 damage.
Increase this card's damage by 25 this combat and give it to a random ally.
Increase this card's damage by 25 this combat and give it to a random ally.
Deal 10 damage.
Increase this card's damage by 15 this combat and give it to a random ally.
Increase this card's damage by 15 this combat and give it to a random ally.
Deal 10 damage.
Increase this card's damage by 25 this combat and give it to a random ally.
Increase this card's damage by 25 this combat and give it to a random ally.
The Ball
ColorlessAttackUncommonPlaytest
You are viewing an old version of this card
Playtest. In the game’s public beta, not in the live game yet; it can still change.
Deal 10 damage.
Increase this card's damage by 10 this combat and give it to a random ally.
Increase this card's damage by 10 this combat and give it to a random ally.
Deal 10 damage.
Increase this card's damage by 15 this combat and give it to a random ally.
Increase this card's damage by 15 this combat and give it to a random ally.
A 1 cost Colorless Attack for 10 damage.
After each play its damage rises by 10 for the rest of the combat, 15 upgraded, and the card leaves you: it is shuffled into the Draw Pile of a random other living player, who owns it from then on.- If no other player is alive it goes to your Discard Pile as usual.
Upgrade: raises only the growth, not the first 10.- It appears only in multiplayer runs, and for now only in the public beta, not the live game.
Pool
Colorless
Type
Attack
Rarity
Uncommon
Cost
1 Energy
Target
One enemy
When to take The Ball
One card for the whole team that hits harder each time it travels, paying off in long fights and small teams where it returns to you sooner. Upgrade it early.
Cards that synergize with The Ball

Huddle Up
Skill
1
ALL players draw 2 cards.
Exhaust.
Exhaust.
Huddle UpEverything that draws for teammates brings it back faster: Huddle Up, Plot and Constellation.ALL players draw 2 cards.
Exhaust.
Exhaust.

Plot
Skill
1
Next turn, ALL players draw 2 cards.
PlotEverything that draws for teammates brings it back faster: Huddle Up, Plot and Constellation.Next turn, ALL players draw 2 cards.

Constellation
Skill
0
2
Another player draws 1 card, gains , and gains 9 Block.
ConstellationEverything that draws for teammates brings it back faster: Huddle Up, Plot and Constellation.Another player draws 1 card, gains , and gains 9 Block.

Tutor
Skill
1
Another player chooses a card in their Draw Pile to add into their Hand.
TutorTutor lets the teammate who received it pull it straight out of their Draw Pile.Another player chooses a card in their Draw Pile to add into their Hand.

Flanking
Skill
2
The enemy takes double attack damage from other players this turn.
FlankingFlanking or Knockdown doubles a late, large hit from another player.The enemy takes double attack damage from other players this turn.

Knockdown
Attack
3
Deal 10 damage.
The enemy takes double damage from other players this turn.
The enemy takes double damage from other players this turn.
KnockdownFlanking or Knockdown doubles a late, large hit from another player.Deal 10 damage.
The enemy takes double damage from other players this turn.
The enemy takes double damage from other players this turn.
Rules and timing
Only appears in multiplayer runs.
Changes by version
- Fixed a multiplayer crash that could happen when killing the last enemy in an encounter with The Ball card
- Feral card now puts The Ball card into your hand instead of another player's
- Scaling decreased from 15 to 10 (upgraded 25 to 15)ArtPlaytestAdded portrait artBug fixHistory CoursePlaytestFixed an issue where, if a player played The Ball card while another played had History Course relic, History Course could incorrectly end up playing a copy of The Ball next turnBug fixPlaytestFixed divergence that would sometimes occur when ending combat with The Ball cardBug fixPlaytestThe Ball now triggers the playing player's relics, not the receiving player's
All 4 patch notes1 older
- Added to the game

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