Version

The Ball

ColorlessAttackUncommonPlaytest

Playtest. In the game’s public beta, not in the live game yet; it can still change.

Deal 10 damage.
Increase this card's damage by 10 this combat and give it to a random ally.
  • A 1 cost Colorless Attack for 10 damage.
  • After each play its damage rises by 10 for the rest of the combat, 15 upgraded, and the card leaves you: it is shuffled into the Draw Pile of a random other living player, who owns it from then on.
  • If no other player is alive it goes to your Discard Pile as usual.
  • Upgrade: raises only the growth, not the first 10.
  • It appears only in multiplayer runs, and for now only in the public beta, not the live game.
Pool
Colorless
Type
Attack
Rarity
Uncommon
Cost
1 Energy
Target
One enemy

When to take The Ball

One card for the whole team that hits harder each time it travels, paying off in long fights and small teams where it returns to you sooner. Upgrade it early.

Cards that synergize with The Ball

Huddle Up
Skill
1
ALL players draw 2 cards.
Exhaust.
Everything that draws for teammates brings it back faster: Huddle Up, Plot and Constellation.ALL players draw 2 cards.
Exhaust.
Plot
Skill
1
Next turn, ALL players draw 2 cards.
Everything that draws for teammates brings it back faster: Huddle Up, Plot and Constellation.Next turn, ALL players draw 2 cards.
Constellation
Skill
0
2
Another player draws 1 card, gains , and gains 9 Block.
Everything that draws for teammates brings it back faster: Huddle Up, Plot and Constellation.Another player draws 1 card, gains , and gains 9 Block.
Tutor
Skill
1
Another player chooses a card in their Draw Pile to add into their Hand.
Tutor lets the teammate who received it pull it straight out of their Draw Pile.Another player chooses a card in their Draw Pile to add into their Hand.
Flanking
Skill
2
The enemy takes double attack damage from other players this turn.
Flanking or Knockdown doubles a late, large hit from another player.The enemy takes double attack damage from other players this turn.
Knockdown
Attack
3
Deal 10 damage.
The enemy takes double damage from other players this turn.
Flanking or Knockdown doubles a late, large hit from another player.Deal 10 damage.
The enemy takes double damage from other players this turn.

Rules and timing

Only appears in multiplayer runs.

Changes by version

  1. 13 Aug 2026Bug fixPlaytest
    Fixed a multiplayer crash that could happen when killing the last enemy in an encounter with The Ball card
  2. 30 Jul 2026Bug fixFeralPlaytest
    Feral card now puts The Ball card into your hand instead of another player's
  3. 16 Jul 2026Scaling+15(25)+10(15)Playtest
    Scaling decreased from 15 to 10 (upgraded 25 to 15)
    ArtPlaytest
    Added portrait art
    Bug fixHistory CoursePlaytest
    Fixed an issue where, if a player played The Ball card while another played had History Course relic, History Course could incorrectly end up playing a copy of The Ball next turn
    Bug fixPlaytest
    Fixed divergence that would sometimes occur when ending combat with The Ball card
    Bug fixPlaytest
    The Ball now triggers the playing player's relics, not the receiving player's
All 4 patch notes1 older
  1. 2 Jul 2026AddedPlaytest
    Added to the game
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