
Thrumming Hatchet
Attack
1
Deal 11 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

Thrumming Hatchet+
Attack
1
Deal 14 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
Version

Thrumming Hatchet
Attack
1
Deal 12 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

Thrumming Hatchet+
Attack
1
Deal 15 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
Deal 12 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
Deal 15 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

Thrumming Hatchet
Attack
1
Deal 12 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

Thrumming Hatchet+
Attack
1
Deal 16 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
Deal 12 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
Deal 16 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
Thrumming Hatchet
ColorlessAttackUncommon
You are viewing an old version of this card
Deal 11 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
Deal 14 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
One Energy for 11 damage, 14 upgraded. If you played it during your last turn, it returns to your hand before you draw on the next one. The check only asks whether it is already in hand, so it comes back from the discard pile, the draw pile or even the exhaust pile. In practice it is a 1 Energy attack you can play every turn of the fight.
Pool
Colorless
Type
Attack
Rarity
Uncommon
Cost
1 Energy
Target
One enemy
When to take Thrumming Hatchet
A colorless pick for decks that lack a steady 1-cost hit and count Attacks played. Fine early from a shop, but the ceiling is too low to matter by Act 3.
Cards that synergize with Thrumming Hatchet

Inflame
Power
1
Gain 2 Strength.
InflameInflame and every Strength source adds to a hit you land every turn.Gain 2 Strength.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity adds a random Attack each time it swings.Whenever you play an Attack, add a random Attack into your Hand.
Relics that synergize with Thrumming Hatchet
Pen NibPen NibPen Nib and Nunchaku count the repeated Attack plays.Every 10th Attack you play deals double damage.
NunchakuNunchakuPen Nib and Nunchaku count the repeated Attack plays.Every time you play 10 Attacks, gain .
ShurikenShurikenShuriken reaches a third Attack each turn more often.Every time you play 3 Attacks in a single turn, gain 1 Strength.
Changes by version
- Damage decreased from 12 to 11 (upgraded 15 to 14)
- Upgraded damage decreased from 16 to 15
- Damage increased by 1 and rarity changed from Rare to Uncommon
All 6 patch notes3 older
- Updated art Thrumming Hatchet and Carve Ghost cards
- Added new card art
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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