Playtest notes 12 Jun 2025

Internal playtest85 entries25 balance changes14 interface changes13 art updates13 bug fixes10 content additions10 wording fixes

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

It's time for the second June patch! This week brings in more controller support so you should be able to play an entire run from start to finish using a controller or Steam Deck. Still, it's quite early so feedback on its ux, ui, bugs, and general feedback about its implementation are appreciated. The support is in for Xbox controllers so other controllers may experience some weirdness or incompatibility at this time. Please report those as issues too!

The Timeline is still taking a little break while we bring in some balance changes, ux fixes, wording updates, and the usual bug extermination.

Items in this note

28 cards

Relics, potions and powers

Enemies and events

Content

Silent

Defect

Necrobinder

Ancients

Balance

Ironclad

  • Buffed Ashen Strike card: damage scaling buffed from 2(3) additional damage per exhausted card -> 3(4)

Defect

  • Changed Seeking Strike card:
  • Energy cost increased from 0 -> 1
  • Damage increased from 4(6)->6(9)
  • Rarity decreased from Rare -> Uncommon

Necrobinder

  • Nerfed Bury card: damage decreased from 21 -> 13
  • Changed Hang card: stacking is now exponential instead of linear
  • Nerfed Sculpting Strike card: Energy cost increased from 0 -> 1

Colorless Cards

Ancients

  • Nerfed Neow's Bundle blessing: now a cursed boon that sets the player's gold to 0
  • Changed Neow's Sturdy Brace blessing:
  • Is now a positive boon
  • No longer gives Greed
  • HP decreased from 20 -> 10
  • Changed Neow's Bell of Twilight blessing: additional Elites increased from 5 -> 8
Keep reading101 more words

Enemies

Events

  • Nerfed Waterlogged curse card: HP loss decreased from 3 -> 1

General

  • You now gain one orb slot when channeling an orb on a character with no slots

Multiplayer

  • Plating power decrements faster for enemies in multiplayer

Art

User interface & experience

Potions & Relics

  • Gift Box relic now gives you the bonus relics automatically rather than through a reward screen
  • Relics count up again and now pause briefly when reaching their threshold

General

  • Animated map legend, map points, and back button for map screen
  • Cursor now changes to magnifying glass if clicking would open an inspection screen
  • Damage numbers are created even when zero damage is dealt
  • Ancient event buttons are now glassier
  • Spiral room transition replaced with gradient
  • Map screen opens with a little fade in and bump now
  • Removed back button from relic inspect screen and it now closes faster
  • Reward screen now opens with a little bounce, animate in faster, and the card inspect screen dismisses smoothly
  • Run timer is now stopped upon game over
  • Updated deck view screen view upgrades button and info text at bottom of screen
  • Updated all screen transitions VFX to be roughly 0.8 seconds; this makes some faster and some slower
Keep reading8 more words

Multiplayer

  • Clarified instructions in multiplayer treasure relic picking

Wording

  • Improved Bell of Twilight relic wording
  • Cards which utilize quotation marks now utilize curly quotes rather than straight quotes to improve legibility
  • Experimenting with removing all "For the rest of combat" language from relevant cards like Armaments and Hand Trick
  • Fixed missing new line in Chest Beam card
  • For the Sturdy Brace ancient relic, the curse Greed is rendered in red text instead of gold
  • Regent's pronouns are now majestic
  • Trying a wording rule where we have Curses in relics show up in red text as they negatively affect the player
  • Updated text shown at bottom of various card select screens to have less caps
  • Updated wording for Pandora's Box relic's info text in the card view screen
  • Void Form and Bundle of Joy cards now specify that they affect cards energy costs specifically

Bug fixes

Silent

  • Accelerant power no longer softlocks combat if poison ends the combat

Regent

Potions & Relics

  • Relic flash (e.g. eggs) no longer blocks card selection
  • Relic flashes now render over the topbar

Ancients

  • Fixed Neow's Gift Box blessing appearing too often
  • Fixed issue where you could get 2 Neows in your run's save if you save/reload when you first enter the Neow room
  • Fixed Neow's Cleric blessing which was appearing as the Bundle blessing

Enemies

  • Corpse Slugs now get stunned first before they get the extra strength when Ravenous is triggered
  • Fixed incorrect Defend intent on Waterfall Giant
  • Wriggler now does animation when it gives you Parasite

Events

  • Fixed an issue where dying during the Cursed Choice event could cause a softlock
Keep reading11 more words

General

  • Unknown room odds are now correctly loaded from save file
Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam