Lagavulin Matriarch
BossHealth
222/233 HPAlways 222. 233 from Ascension 8.
Gold
10075 goldAlways 100. 75 from Ascension 3.Always 75. 100 below Ascension 3.
Found in
UnderdocksBoss, alone, 1 in 3 from the boss pool.


222/222/233/233Lagavulin Matriarch
12
3
/
19/21
/
9/10×2
12/14
12/14Block
-2Strength
-2Dexterity
2Strength
12
3
11
2
10
1
12/14
2
12
3
12/14
2
2
2
12/14
2
4
Left asleep ·Turn 1
How to beat Lagavulin Matriarch
Sleeping turns are free for you, but only three of them, each behind Block: 12, 12, then 11.
If you can push real damage through, waking it early costs it a turn and its Plating, a fine trade for aggressive decks. If not, spend the three turns building and never poke it.
Soul Siphon every fourth turn is permanent and hits both your damage and your Block, so the fight has a clock.
The second Slash is the only awake turn it blocks, so land your biggest attacks on the other three.
Notes
- Boss of the Underdocks act, alone, 222 HP (233 at Ascension 8+).
- Its eyes opening at half HP is cosmetic.
- The compendium lists Sleep and Wake Up as separate entries.
Changes by version
- Hid Lagavulin Matriarch's sleep particles when awake
- 28 May 2026Bug fixFixed Lagavulin Matriarch's "zzz" sleep particles not going away in the bestiary when she is no longer sleeping
- Added or updated SFX
All 12 patch notes9 older
- Fixed broken Lagavulin Matriarch outline
- Soul Siphon debuff increased to -2 to each stat
- Starter Flare relic no longer wakes Lagavulin Matriarch up before she can gain block from her Plating power
- Added Lagavulin Matriarch animations
- Reworked moveset
- Now loses her Plating when she wakes up (like the Lagavulin in StS1)
- Tweaked moveset
- Lagavulin Matriarch no longer wakes up if its Block gets broken but no damage is taken
- Added new Underdocks boss, The Lagavulin Matriarch
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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