Tracking
Power
2
Weak enemies take double damage from Attacks.
Tracking+
Power
1
Weak enemies take double damage from Attacks.
Version
Tracking
SilentPowerRare
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Weak enemies take double damage from Attacks.
Weak enemies take double damage from Attacks.
A 2 Energy Power, 1 upgraded. Your card Attacks deal double damage to any enemy that has Weak, and attacks made by your pets count too. A second copy does not double again; it adds 1 to the multiplier, so two copies deal triple damage. It multiplies with Vulnerable, so a Weak and Vulnerable enemy takes three times a normal hit.
When to take Tracking
Take it in a deck with reliable Weak and enough Attack damage to double, the strongest multiplier in the pool once the setup is there. Upgrade it early for turn 1.
Cards that synergize with Tracking

Neutralize
Attack
0
Deal 3 damage.
Apply 1 Weak.
Apply 1 Weak.
NeutralizeNeutralize applies Weak for 0 Energy.Deal 3 damage.
Apply 1 Weak.
Apply 1 Weak.

Leg Sweep
Skill
2
Apply 2 Weak.
Gain 11 Block.
Gain 11 Block.
Leg SweepLeg Sweep and Suppress stack more turns of it.Apply 2 Weak.
Gain 11 Block.
Gain 11 Block.

Suppress
Attack
0
Innate.
Deal 11 damage.
Apply 3 Weak.
Deal 11 damage.
Apply 3 Weak.
SuppressLeg Sweep and Suppress stack more turns of it.Innate.
Deal 11 damage.
Apply 3 Weak.
Deal 11 damage.
Apply 3 Weak.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise loads Weak for a whole boss fight.Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Scare
Skill
0
Apply 1 Weak to ALL enemies.
Exhaust.
Exhaust.
ScareScare covers every enemy.Apply 1 Weak to ALL enemies.
Exhaust.
Exhaust.

Sucker Punch
Attack
1
Deal 8 damage.
Apply 1 Weak.
Apply 1 Weak.
Sucker PunchSucker Punch applies Weak, which Tracking builds onDeal 8 damage.
Apply 1 Weak.
Apply 1 Weak.

Shockwave
Skill
2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Exhaust.
ShockwaveShockwave applies Weak, which Tracking builds onApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Exhaust.
Relics that synergize with Tracking
Red MaskRed MaskRed Mask applies Weak, which Tracking builds onAt the start of each combat, apply 1 Weak to ALL enemies.
PermafrostPermafrostPermafrost triggers on Powers played, and Tracking is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Tracking is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Tracking is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Tracking is oneWhenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Tracking is oneWhenever you play a card that costs or more, gain 4 Block.
Potion of Binding does that plus Vulnerable.
Changes by version
- Fixed an issue where multi-targeted attacks would preview extra damage from Tracking card even if only the front enemy had Weak
- Rarity changed from Uncommon to Rare
All 8 patch notes5 older
- Tracking card no longer has a Poison tooltip
- Updated wording
- Upgrade changed from adding Innate to costing 1 less
- Reworked the card
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

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