Version

Tracking

SilentPowerRare
Weak enemies take double damage from Attacks.

A 2 Energy Power, 1 upgraded. Your card Attacks deal double damage to any enemy that has Weak, and attacks made by your pets count too. A second copy does not double again; it adds 1 to the multiplier, so two copies deal triple damage. It multiplies with Vulnerable, so a Weak and Vulnerable enemy takes three times a normal hit.

Character
Type
Power
Rarity
Rare
Cost
21 Energy
Target
Yourself

When to take Tracking

Take it in a deck with reliable Weak and enough Attack damage to double, the strongest multiplier in the pool once the setup is there. Upgrade it early for turn 1.

Cards that synergize with Tracking

Neutralize
Attack
0
Deal 3 damage.
Apply 1 Weak.
Neutralize applies Weak for 0 Energy.Deal 3 damage.
Apply 1 Weak.
Leg Sweep
Skill
2
Apply 2 Weak.
Gain 11 Block.
Leg Sweep and Suppress stack more turns of it.Apply 2 Weak.
Gain 11 Block.
Suppress
Attack
0
Innate.
Deal 11 damage.
Apply 3 Weak.
Leg Sweep and Suppress stack more turns of it.Innate.
Deal 11 damage.
Apply 3 Weak.
Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Malaise loads Weak for a whole boss fight.Enemy loses X Strength. Apply X Weak.
Exhaust.
Scare
Skill
0
Apply 1 Weak to ALL enemies.
Exhaust.
Scare covers every enemy.Apply 1 Weak to ALL enemies.
Exhaust.
Sucker Punch
Attack
1
Deal 8 damage.
Apply 1 Weak.
Sucker Punch applies Weak, which Tracking builds onDeal 8 damage.
Apply 1 Weak.
Shockwave
Skill
2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Shockwave applies Weak, which Tracking builds onApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.

Relics that synergize with Tracking

Red Mask
Red Mask applies Weak, which Tracking builds onAt the start of each combat, apply 1 Weak to ALL enemies.
Permafrost
Permafrost triggers on Powers played, and Tracking is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Tracking is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Tracking is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Tracking is oneWhenever you play a Power, draw 1 card.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Tracking is oneWhenever you play a card that costs or more, gain 4 Block.

Potion of Binding does that plus Vulnerable.

Changes by version

  1. 2 Jul 2026NerfWeakPlaytest
    "Weak enemies take double damage from Attacks." to "Weak enemies take 50% more damage from Attacks."
  2. 19 Feb 2026Bug fixWeakInternal playtest
    Fixed an issue where multi-targeted attacks would preview extra damage from Tracking card even if only the front enemy had Weak
  3. 18 Sep 2025RarityUncommonRareInternal playtest
    Rarity changed from Uncommon to Rare
All 8 patch notes5 older
  1. 11 Sep 2025Bug fixPoisonInternal playtest
    Tracking card no longer has a Poison tooltip
  2. 27 Aug 2025TextInternal playtest
    Updated wording
  3. 26 Jun 2025Upgradeadds Innate1 less costInternal playtest
    Upgrade changed from adding Innate to costing 1 less
  4. 12 Jun 2025ReworkInternal playtest
    Reworked the card
  5. 5 Jun 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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