Leg Sweep

SilentSkillUncommon
Apply 2 Weak.
Gain 11 Block.

Two Energy gives 11 Block (14 upgraded) and then 2 Weak (3 upgraded) on one enemy. The Block is gained first, so it is a defensive play with a debuff on the side. Weak cuts the enemy's Attack damage by 25% and ticks down at the end of each enemy turn, so 2 stacks cover this turn and the next.

Character
Type
Skill
Rarity
Uncommon
Cost
2 Energy
Target
One enemy

When to take Leg Sweep

A strong Act 1 and Act 2 defensive card for the thin-Blocked Silent, since it blocks a two-hit attacker's first swing and shrinks both. Take it early, especially before elites.

Cards that synergize with Leg Sweep

Tracking
Power
2
Weak enemies take double damage from Attacks.
Tracking makes Weak enemies take double Attack damage, so the debuff becomes offense.Weak enemies take double damage from Attacks.
Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Malaise and Neutralize keep the Weak stacks from running out.Enemy loses X Strength. Apply X Weak.
Exhaust.
Neutralize
Attack
0
Deal 3 damage.
Apply 1 Weak.
Malaise and Neutralize keep the Weak stacks from running out.Deal 3 damage.
Apply 1 Weak.
Footwork
Power
1
Gain 2 Dexterity.
Footwork adds Dexterity to the Block.Gain 2 Dexterity.
Burst
Skill
1
This turn, your next Skill is played an extra time.
Burst plays it twice for 22 Block and 4 Weak.This turn, your next Skill is played an extra time.
Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Blur makes Block count for more, and Leg Sweep gains itGain 5 Block.
Block is not removed at the start of your next turn.
Shadowmeld
Skill
1
Double your Block gain this turn.
Shadowmeld makes Block count for more, and Leg Sweep gains itDouble your Block gain this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Leg Sweep gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Leg Sweep gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Leg Sweep gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Leg Sweep

Paper Krane
Paper Krane raises the Weak reduction to 40%.Enemies with Weak deal 40% less damage to you rather than 25%.
Parrying Shield
Parrying Shield makes Block count for more, and Leg Sweep gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Leg Sweep gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Leg Sweep gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Leg Sweep gains itThe first time you gain Block from a card each combat, double the amount gained.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Leg Sweep is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 6 Mar 2025ArtDagger ThrowInternal playtest
    Color edits for Dagger Throw and Leg Sweep cards

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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