
Leg Sweep
Skill
2
Apply 2 Weak.
Gain 11 Block.
Gain 11 Block.

Leg Sweep+
Skill
2
Apply 3 Weak.
Gain 14 Block.
Gain 14 Block.
Leg Sweep
SilentSkillUncommon
Two Energy gives 11 Block (14 upgraded) and then 2 Weak (3 upgraded) on one enemy. The Block is gained first, so it is a defensive play with a debuff on the side. Weak cuts the enemy's Attack damage by 25% and ticks down at the end of each enemy turn, so 2 stacks cover this turn and the next.
When to take Leg Sweep
A strong Act 1 and Act 2 defensive card for the thin-Blocked Silent, since it blocks a two-hit attacker's first swing and shrinks both. Take it early, especially before elites.
Cards that synergize with Leg Sweep
Tracking
Power
2
Weak enemies take double damage from Attacks.
TrackingTracking makes Weak enemies take double Attack damage, so the debuff becomes offense.Weak enemies take double damage from Attacks.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise and Neutralize keep the Weak stacks from running out.Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Neutralize
Attack
0
Deal 3 damage.
Apply 1 Weak.
Apply 1 Weak.
NeutralizeMalaise and Neutralize keep the Weak stacks from running out.Deal 3 damage.
Apply 1 Weak.
Apply 1 Weak.

Footwork
Power
1
Gain 2 Dexterity.
FootworkFootwork adds Dexterity to the Block.Gain 2 Dexterity.

Burst
Skill
1
This turn, your next Skill is played an extra time.
BurstBurst plays it twice for 22 Block and 4 Weak.This turn, your next Skill is played an extra time.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Leg Sweep gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Leg Sweep gains itDouble your Block gain this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Leg Sweep gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Leg Sweep gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Leg Sweep gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Leg Sweep
Paper KranePaper KranePaper Krane raises the Weak reduction to 40%.Enemies with Weak deal 40% less damage to you rather than 25%.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Leg Sweep gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Leg Sweep gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Leg Sweep gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Leg Sweep gains itThe first time you gain Block from a card each combat, double the amount gained.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Leg Sweep is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Color edits for Dagger Throw and Leg Sweep cards
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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