
Exhaust.



Scare
You are viewing an old version of this card
Playtest. In the game’s public beta this is reworked and renamed Sidestep.
Free, and applies 1 Weak to every enemy, then Exhausts. Weak cuts the target's attack damage by 25 percent and ticks down at the end of the enemy turn, so one application covers exactly the next round of enemy attacks. Each enemy is hit separately, so Artifact on one does not protect the others. The upgrade removes Exhaust, making it a repeatable 0 cost group Weak.
When to take Scare
A free defensive cantrip cutting 25 percent off every enemy attack next turn, best in multi-enemy fights or against bosses with big hits. Upgrade it to lose the Exhaust.
Cards that synergize with Scare

Exhaust.
Exhaust.

Gain 11 Block.
Gain 11 Block.

Deals 5 additional damage for each unique debuff on the enemy.
Deals 5 additional damage for each unique debuff on the enemy.

Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.


Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.


Relics that synergize with Scare
Paper Krane
Unsettling Lamp
Tuning Fork
Letter Opener
Rainbow Ring
Razor Tooth
Burning Sticks
Joss Paper
Iron Club
Forgotten SoulChanges by version
- Changed card name from "Follow Through" to "Scare" and rarity changed from Common to Uncommon
- Deprecate Scare Tactics card
All 4 patch notes1 older
- Update Scare Tactics card portrait
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.


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