Version

Scare

SilentSkillUncommon

Playtest. In the game’s public beta this is reworked and renamed Sidestep.

Apply 1 Weak to ALL enemies.
Exhaust.

Free, and applies 1 Weak to every enemy, then Exhausts. Weak cuts the target's attack damage by 25 percent and ticks down at the end of the enemy turn, so one application covers exactly the next round of enemy attacks. Each enemy is hit separately, so Artifact on one does not protect the others. The upgrade removes Exhaust, making it a repeatable 0 cost group Weak.

Character
Type
Skill
Rarity
Uncommon
Cost
0 Energy
Target
All enemies

When to take Scare

A free defensive cantrip cutting 25 percent off every enemy attack next turn, best in multi-enemy fights or against bosses with big hits. Upgrade it to lose the Exhaust.

Cards that synergize with Scare

Tracking
Power
2
Weak enemies take double damage from Attacks.
Tracking makes Weak enemies take double attack damage.Weak enemies take double damage from Attacks.
Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Malaise and Leg Sweep stack more Weak on the same targets.Enemy loses X Strength. Apply X Weak.
Exhaust.
Leg Sweep
Skill
2
Apply 2 Weak.
Gain 11 Block.
Malaise and Leg Sweep stack more Weak on the same targets.Apply 2 Weak.
Gain 11 Block.
Rend
Attack
2
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Rend counts the Weak as a debuff.Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Pinpoint counts the Skills you play, and Scare is a free oneDeal 15 damage.
Costs 1 less for each Skill played this turn.
Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent Form rewards playing many cards, and Scare is freeWhenever you play a card, deal 4 damage to a random enemy.
Strangle
Attack
1
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Strangle rewards playing many cards, and Scare is freeDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Afterimage
Power
1
Whenever you play a card, gain 1 Block.
Afterimage rewards playing many cards, and Scare is freeWhenever you play a card, gain 1 Block.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Scare is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Relics that synergize with Scare

Paper Krane
Paper Krane raises the reduction to 40 percent.Enemies with Weak deal 40% less damage to you rather than 25%.
Unsettling Lamp
Unsettling Lamp doubles the first debuff of the combat.Each combat, the first time you play a card that Debuffs an enemy, double its effect.
Tuning Fork
Tuning Fork counts the Skills you play, and Scare is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Scare is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Scare is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Scare is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Scare Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Scare Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club rewards playing many cards, and Scare is freeEvery 4 cards you play, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Scare Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. > Sidestep: Uncommon - Skill - Cost 0 - "Apply 1 Weak to ALL enemies. Exhaust. (Lose Exhaust.)" to Uncommon - Skill - Cost 0 - "Next turn, gain 1(2) Energy."
  2. 21 May 2026NameFollow ThroughScareRarityCommonUncommonBeta branch
    Changed card name from "Follow Through" to "Scare" and rarity changed from Common to Uncommon
  3. 9 Jun 2023ChangeInternal playtest
    Deprecate Scare Tactics card
All 4 patch notes1 older
  1. 5 May 2023ArtInternal playtest
    Update Scare Tactics card portrait

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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