Rend

ColorlessAttackRare
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.

Deals 15, 18 upgraded, plus 5, 8 upgraded, for each different debuff on the target.

  • Counts kinds: not stacks; 5 Weak is one debuff, Weak plus Vulnerable plus Poison is three.
  • Qualifies: any lasting debuff, including Doom and Strength pushed below zero; only temporary powers that expire on their own turn are skipped.
  • Example: against a target with three debuffs it is 30, or 42 upgraded, from 2 Energy.
Pool
Colorless
Type
Attack
Rarity
Rare
Cost
2 Energy
Target
One enemy
Unlock
TraitorsFill the score bar at the end of a run

When to take Rend

A Rare that needs a debuff deck, routinely hitting for 25 to 30 once two different debuffs are already reliable on the target. Otherwise it is just a 2-cost 15.

Cards that synergize with Rend

Shockwave
Skill
2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Shockwave puts Weak and Vulnerable on everyone at once.Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Uppercut
Attack
2
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Uppercut applies both in one attack.Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Scourge
Skill
1
Apply 13 Doom.
Draw 1 card.
Scourge adds Doom as a third kind.Apply 13 Doom.
Draw 1 card.
Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
Resonance pushes enemy Strength negative for another count.Gain 1 Strength. ALL enemies lose 1 Strength.
Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand Hand triggers on cards that cost 2 or more, and Rend is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse Macabre triggers on cards that cost 2 or more, and Rend is oneWhenever you play a card that costs or more, gain 4 Block.

Relics that synergize with Rend

Bag of Marbles
Bag of Marbles and Red Mask open every fight with two debuffs already on.At the start of each combat, apply 1 Vulnerable to ALL enemies.
Red Mask
Bag of Marbles and Red Mask open every fight with two debuffs already on.At the start of each combat, apply 1 Weak to ALL enemies.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Rend is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 13 Aug 2026Cost21Base damage15(18)10(12)Playtest
    Cost changed from 2 to 1 and Base damage decreased from 15 to 10 (upgraded 18 to 12)
  2. 11 Sep 2025TextPerfected StrikeInternal playtest
    Rend card is now worded more similarly to other dynamic damage cards like Perfected Strike
    Bug fixInternal playtest
    Cards with target-dependent numbers in their text (like Rend) no longer appear to remember their target after using right click to cancel card play
  3. 17 Jul 2025ArtInternal playtest
    Added portrait art
All 4 patch notes1 older
  1. 6 Feb 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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