
Accelerant
Buff
Poison is triggered an additional time.
Does nothing alone: Poison reads it. At the start of a poisoned creature's turn, Poison fires once, plus one extra time for every Accelerant stack held by that creature's living opponents, capped at the creature's Poison total.
Each firing: deals damage equal to the current Poison and then lowers it by 1, so 6 Poison against 1 Accelerant deals 6 and then 5, leaving 4.
Accelerant: the only source, a Rare Silent Power worth 1 stack, or 2 when upgraded.
Stacking: with itself, and it never decays.
Where it comes from
Cards that apply Accelerant

Accelerant
Power
1
Poison is triggered 1 additional time.
AccelerantPoison is triggered 1 additional time.
Notes
The extra ticks are unblockable like ordinary Poison. Because Poison sums Accelerant across every opponent, in multiplayer each player's copy counts against every enemy. The cap means a creature holding 1 Poison still ticks exactly once no matter how much Accelerant you have.
Changes by version
- Accelerant power no longer softlocks combat if poison ends the combat
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.


