Version

Hang

NecrobinderAttackRare
Deal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
  • Hit: deal 10 damage, then put stacks of the Hang power on that enemy, 2 if it has none, otherwise as many as it already has.
  • Scaling: the power multiplies the damage of any Hang card by its stack count, so the same enemy takes 10, then 20, then 40, then 80 from successive plays.
  • Upgrade: the sequence is 13, 26, 52, 104.
  • Reset: the power lives on the enemy, so a fresh target starts from scratch.
Character
Type
Attack
Rarity
Rare
Cost
1 Energy
Target
One enemy

When to take Hang

Take it when the deck can play it several times a fight through retrieval or copies. It scales hard on one target, so save it for bosses and elites.

Cards that synergize with Hang

Dredge
Skill
1
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Dredge and Graveblast pull it back from the discard pile.Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Graveblast
Attack
1
Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Dredge and Graveblast pull it back from the discard pile.Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Transfigure
Skill
1
Add Replay to a card in your Hand.
It costs an extra .
Exhaust.
Transfigure adds Replay for two multiplied hits.Add Replay to a card in your Hand.
It costs an extra .
Exhaust.
Misery
Attack
0
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Misery copies the Hang debuff onto every other enemy.Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Lethality
Power
1
Ethereal.
The first Attack each turn deals 50% additional damage.
Lethality adds 50% to the first swing.Ethereal.
The first Attack each turn deals 50% additional damage.

Relics that synergize with Hang

Dolly's Mirror
Dolly's Mirror gives a second copy that shares the multiplier.Upon pickup, obtain an additional copy of a card in your Deck.

Changes by version

  1. 18 Sep 2025InterfaceInternal playtest
    Keyword formatting has been removed from the word "Hangs" in Hang card's description
  2. 7 Aug 2025ArtInternal playtest
    Added portrait art
  3. 3 Jul 2025Damage6(9)10(13)Internal playtest
    Damage increased from 6 to 10 (upgraded 9 to 13)
All 5 patch notes2 older
  1. 12 Jun 2025ChangeInternal playtest
    Stacking is now exponential instead of linear
  2. 22 May 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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