
Debilitate
Attack
1
Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.

Debilitate+
Attack
1
Deal 12 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Version
Currentv0.107.1 · newest of 5Pre May 2026May 21st · 4 of 5Pre Mar 2026March 19th · 3 of 5Pre Sep 2025September 25th · 2 of 5Pre Jul 2025July 24th · 1 of 5

Debilitate
Attack
1
Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

Debilitate+
Attack
1
Deal 12 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 4 turns.
Vulnerable and Weak are twice as effective against the enemy for the next 4 turns.

Debilitate
Attack
1
Deal 7 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

Debilitate+
Attack
1
Deal 9 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 4 turns.
Vulnerable and Weak are twice as effective against the enemy for the next 4 turns.

Debilitate
Attack
1
Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.

Debilitate+
Attack
1
Deal 12 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

Debilitate
Attack
2
Deal 16 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.

Debilitate+
Attack
2
Deal 19 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Debilitate
NecrobinderAttackUncommon
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Hit: it hits for 10, 12 upgraded, and then puts a Debilitate counter of 2, 3, on the enemy.
Vulnerable: while the counter lasts, it makes attacks deal double damage instead of 50% more on that enemy.
Weak: on it, it cuts its attacks by half instead of a quarter, and only attack damage is affected.
Duration: the counter drops by 1 at the end of each enemy turn, so 2 covers this turn and your next.
Note: it applies neither Vulnerable nor Weak itself.
When to take Debilitate
Only worth it if the deck applies Vulnerable and Weak often; it doubles their value for two turns and shines when you dump big attacks after setting up debuffs.
Cards that synergize with Debilitate

Putrefy
Skill
1
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.
PutrefyPutrefy applies 2 Weak and 2 Vulnerable in one card.Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.

High Five
Attack
2
Osty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
and applies 2 Vulnerable
to ALL enemies.
High FiveHigh Five has Osty deal damage and apply Vulnerable to everyone.Osty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
and applies 2 Vulnerable
to ALL enemies.

Bury
Attack
4
Deal 52 damage.
BuryBury goes from 52 to 104 on a doubled Vulnerable.Deal 52 damage.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate doubles every hit.Retain.
Deal 11 damage X times.
Deal 11 damage X times.

Misery
Attack
0
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.
MiseryMisery spreads Debilitate itself to the other enemies.Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.

Defy
Skill
1
Ethereal.
Gain 6 Block.
Apply 1 Weak.
Gain 6 Block.
Apply 1 Weak.
DefyDefy applies Weak, which Debilitate builds onEthereal.
Gain 6 Block.
Apply 1 Weak.
Gain 6 Block.
Apply 1 Weak.

Fear
Attack
1
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Deal 7 damage.
Apply 1 Vulnerable.
FearFear applies Vulnerable, which Debilitate builds onEthereal.
Deal 7 damage.
Apply 1 Vulnerable.
Deal 7 damage.
Apply 1 Vulnerable.

Shockwave
Skill
2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Exhaust.
ShockwaveShockwave applies Vulnerable, which Debilitate builds onApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Exhaust.

Squash
Attack
1
Deal 10 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.
SquashSquash applies Vulnerable, which Debilitate builds onDeal 10 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.
Relics that synergize with Debilitate
Bag of MarblesBag of MarblesBag of Marbles provides the Vulnerable for free.At the start of each combat, apply 1 Vulnerable to ALL enemies.
Red MaskRed MaskRed Mask applies Weak, which Debilitate builds onAt the start of each combat, apply 1 Weak to ALL enemies.
Hand DrillHand DrillHand Drill applies Vulnerable, which Debilitate builds onWhenever you break an enemy's Block, apply 2 Vulnerable.
Changes by version
- Debuff turns decreased from 3 to 2 (upgraded 4 to 3)
- Damage increased from 7 to 10 (upgraded 9 to 12)
- Damage decreased from 10 to 7 (upgraded 12 to 9) and Debuff turns increased from 2 to 3 (upgraded 3 to 4)TextInternal playtestImproved Debilitate card wording
All 6 patch notes3 older
- Added portrait art
- Cost changed from 2 to 1 and Damage decreased from 16 to 10 (upgraded 19 to 12)
- Renamed Enfeeble card to Debilitate in order to avoid confusion with Enfeebling Touch card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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