
Deathbringer
Skill
2
Apply 21 Doom and 1 Weak to ALL enemies.

Deathbringer+
Skill
2
Apply 26 Doom and 1 Weak to ALL enemies.
Version

Deathbringer
Skill
2
Apply 21 Doom and 2 Weak to ALL enemies.

Deathbringer+
Skill
2
Apply 26 Doom and 2 Weak to ALL enemies.
Deathbringer
NecrobinderSkillUncommon
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Doom: two energy applies 21 to every enemy, 26 upgraded, then 1 Weak to each.
No decay: Doom never decays.
Kill: at the end of the enemy turn any enemy whose current HP is at or below its Doom dies, and the code kills every doomed enemy in the same sweep, so 21 Doom finishes anything at 21 HP or less after your damage.
Weak: it cuts each enemy's attack by 25% for that turn.
When to take Deathbringer
Strong once you already have Doom payoffs like Death's Door or Shroud; it finishes a whole chipped down Act 1 or Act 2 room at once.
Cards that synergize with Deathbringer

Shroud
Power
1
Whenever you apply Doom, gain 2 Block.
ShroudShroud gives Block once per enemy hit, so three enemies mean three payouts.Whenever you apply Doom, gain 2 Block.

Death's Door
Skill
1
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
If you applied Doom this turn, gain Block 2 additional times.
Death's DoorDeath's Door triples its Block on the same turn.Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
If you applied Doom this turn, gain Block 2 additional times.

No Escape
Skill
1
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
No EscapeNo Escape adds 5 extra Doom for every 10 already there.Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Time's Up
Attack
2
Deal damage equal to the enemy's Doom.
Exhaust.
Exhaust.
Time's UpTime's Up deals damage equal to the Doom.Deal damage equal to the enemy's Doom.
Exhaust.
Exhaust.

Sleight of Flesh
Power
2
Whenever you apply a debuff to an enemy, they take 9 damage.
Sleight of FleshSleight of Flesh fires twice per enemy because Doom and Weak are both debuffs.Whenever you apply a debuff to an enemy, they take 9 damage.

End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.
End of DaysEnd of Days builds on Doom, which Deathbringer appliesApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand triggers on cards that cost 2 or more, and Deathbringer is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreDanse Macabre triggers on cards that cost 2 or more, and Deathbringer is oneWhenever you play a card that costs or more, gain 4 Block.
Relics that synergize with Deathbringer
Undying SigilUndying SigilUndying Sigil halves the damage of doomed enemies.Enemies with at least as much Doom as HP deal 50% less damage.
Book Repair KnifeBook Repair KnifeBook Repair Knife builds on Doom, which Deathbringer appliesWhenever a non-Minion enemy dies to Doom, heal 3 HP.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Deathbringer is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Weak decreased from 2 to 1
- Doom decreased from 23 to 21 (upgraded 29 to 26)TextInternal playtestImproved wording
- Now also Applies 2 Weak to ALL enemies and rarity changed from Common to Uncommon
All 9 patch notes6 older
- Doom increased from 21 to 23 (upgraded 27 to 29)
- Reworked Deathbringer card
- Deathbringer card now shows a Doom hovertip
- Deathbringer and Spirit of Ash are now Skills, not Attacks
- Deal 13(19) damage to all enemies to apply 21(27) Doom to all enemies
- "Born to Die" card has been removed, and "Deathbringer" card has been added; Type: Common Attack
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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