
Intangible
Buff
Reduce all damage taken and HP loss to 1 this turn.
Caps at 1: any single hit or HP loss that would take more than 1 HP is reduced to 1, and damage against your Block is capped at 1 too.
Per enemy turn: each stack is one enemy turn, the count dropping by 1 when the enemy turn ends, with no skipped first tick.
Apparition: gives 1.
Wraith Form: gives 2, 3 upgraded, costing 1 Dexterity a turn.
Eidolon: gives 1 if it Exhausted at least 9 cards.
Ghost in a Jar: gives 1, on any player.
Kind
Buff
BuffStacks
Yes
Wears off
1 per turnEnd of the enemies' turn
Applied by
3 cards, 1 potion, 1 enemy3 cards, 1 potion, 1 enemy, 1 power
Where it comes from
Cards that apply Intangible

Apparition
Skill
1
Ethereal.
Gain 1 Intangible.
Exhaust.
Gain 1 Intangible.
Exhaust.
ApparitionEthereal.
Gain 1 Intangible.
Exhaust.
Gain 1 Intangible.
Exhaust.

Eidolon
Skill
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.
EidolonExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.

Wraith Form
Power
3
Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
At the start of your turn, lose 1 Dexterity.
Wraith FormGain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
At the start of your turn, lose 1 Dexterity.
Potions that apply Intangible
Enemies that apply Intangible
Powers that apply Intangible
Notes
Rules and timing
It loses 1 stack at the end of the enemies' turn, whoever has it.
Changes by version
- Changed Pael's Eye relic: if an enemy has Vulnerable and you take an extra turn, the enemy's Vulnerable no longer decrements before your extra turn (also applies to Frail, Intangible, Weak, and other powers that decrement at the end of the enemy's turn)Bug fixThe BootBad LuckSkulking Colonyv0.107.1Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 while you have Intangible, and dealing the correct 5 damage when you deal Skulking Colony 1-4 damage
- 28 May 2026Bug fixThe BootBad LuckFixed The Boot dealing 5 damage instead of 1 to you from the Bad Luck curse while you have Intangible
All 16 patch notes13 older
- Phase 3 now applies Intangible at end of turn instead of startBug fixTest SubjectPoisonInternal playtestTest Subject's Phase 3 now takes full Poison damage on non-Intangible turns
- Made Test Subject opaque again if it is killed while it has Intangible
- Fixed Test Subject staying semi-transparent after losing Intangible while stunned
- Fixed Soul Fysh death animation while it's Intangible
- Intangible power now properly reduces Block loss to 1 even when the dealer has Strength
- Hard to Kill power's wording has been updated to be more consistent with Intangible power
- Changed Queen: no longer has Intangible, but starts with Block from the Torch Head Amalgam
- Buffed Queen: Intangible power now active on turn 1 regardless of Ascension level
- No longer starts combat with Intangible
- Nerfed Vlad's Crimson Pendant relic: Intangible decreased from 2 to 1
- "When this card is added to your Deck, lose 6 Max HP. Gain 2 Intangible."
- Added Vlad's Immortality card - "Lose 6(5) HP. Gain 1 Intangible. Exhaust."
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.

Soul Fysh



