Intangible

Intangible

Buff
Reduce all damage taken and HP loss to 1 this turn.
  • Caps at 1: any single hit or HP loss that would take more than 1 HP is reduced to 1, and damage against your Block is capped at 1 too.
  • Per enemy turn: each stack is one enemy turn, the count dropping by 1 when the enemy turn ends, with no skipped first tick.
  • Apparition: gives 1.
  • Wraith Form: gives 2, 3 upgraded, costing 1 Dexterity a turn.
  • Eidolon: gives 1 if it Exhausted at least 9 cards.
  • Ghost in a Jar: gives 1, on any player.
Kind
IntangibleBuff
Stacks
Yes
Wears off
1 per turnEnd of the enemies' turn
Applied by
3 cards, 1 potion, 1 enemy3 cards, 1 potion, 1 enemy, 1 power

Where it comes from

Cards that apply Intangible

Apparition
Skill
1
Ethereal.
Gain 1 Intangible.
Exhaust.
Ethereal.
Gain 1 Intangible.
Exhaust.
Eidolon
Skill
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Wraith Form
Power
3
Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.

Potions that apply Intangible

Enemies that apply Intangible

Powers that apply Intangible

Notes

Poison and other pure HP loss are capped too, but only while combat is in progress. Enemies use it as well: Soul Fysh gives itself 2, and a creature with Nemesis toggles 1 stack every other turn. A stack gained on your turn covers exactly the enemy turn that follows.

Rules and timing

It loses 1 stack at the end of the enemies' turn, whoever has it.

Changes by version

  1. Reworked Eidolon card: "Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible." to "Play ALL Ethereal cards in your Exhaust Pile. Exhaust."
  2. Changed Pael's Eye relic: if an enemy has Vulnerable and you take an extra turn, the enemy's Vulnerable no longer decrements before your extra turn (also applies to Frail, Intangible, Weak, and other powers that decrement at the end of the enemy's turn)
    Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 while you have Intangible, and dealing the correct 5 damage when you deal Skulking Colony 1-4 damage
  3. Fixed The Boot dealing 5 damage instead of 1 to you from the Bad Luck curse while you have Intangible
All 16 patch notes13 older
  1. 26 Apr 2026Bug fixThe BootBad LuckBeta branch
    Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 when the player has Intangible
  2. 22 Jan 2026ChangeInternal playtest
    Phase 3 now applies Intangible at end of turn instead of start
    Bug fixTest SubjectPoisonInternal playtest
    Test Subject's Phase 3 now takes full Poison damage on non-Intangible turns
  3. 8 Jan 2026InterfaceTest SubjectInternal playtest
    Made Test Subject opaque again if it is killed while it has Intangible
  4. 1 Jan 2026Bug fixTest SubjectInternal playtest
    Fixed Test Subject staying semi-transparent after losing Intangible while stunned
  5. 4 Dec 2025Bug fixSoul FyshInternal playtest
    Fixed Soul Fysh death animation while it's Intangible
  6. 16 Oct 2025Bug fixStrengthInternal playtest
    Intangible power now properly reduces Block loss to 1 even when the dealer has Strength
  7. 11 Sep 2025TextHard to KillInternal playtest
    Hard to Kill power's wording has been updated to be more consistent with Intangible power
  8. Changed Queen: no longer has Intangible, but starts with Block from the Torch Head Amalgam
  9. 26 Jun 2025BuffQueenInternal playtest
    Buffed Queen: Intangible power now active on turn 1 regardless of Ascension level
  10. 12 Jun 2025ChangeInternal playtest
    No longer starts combat with Intangible
  11. 30 Jan 2025NerfInternal playtest
    Nerfed Vlad's Crimson Pendant relic: Intangible decreased from 2 to 1
  12. 5 Dec 2024MentionInternal playtest
    "When this card is added to your Deck, lose 6 Max HP. Gain 2 Intangible."
    ReworkEidolonInternal playtest
    Reworked Eidolon: prevents all HP loss until next turn to grants 1 Intangible
  13. 31 May 2024MentionExhaustInternal playtest
    Added Vlad's Immortality card - "Lose 6(5) HP. Gain 1 Intangible. Exhaust."

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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