
Ghost in a Jar
RareSilentDrinkBuff
Gain 1 Intangible.
Applies 1 Intangible to you or a teammate. While it lasts every hit against you, to HP or to Block, is capped at 1 damage, no matter how large. The stack is spent at the end of the enemies' turn, so drunk on your turn it covers the enemy turn that follows. It comes from the Silent's pool. Multi-hit attacks still deal 1 per hit.
When to take Ghost in a Jar
Save it for the single most dangerous enemy turn, a boss's charged attack or a double-elite alpha strike, so you can skip Block and spend Energy on damage. Weak against many small hits.
Unlocked by the Trophies epoch
Beat Act 3 with the Silent
Other Silent potions
Changes by version
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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