Nemesis

Nemesis

Buff
At the end of every other turn, gains Intangible 1.

At the end of each of the owner's turns it flips a switch: the first time it grants Intangible 1, the next time it removes Intangible, then grants again, and so on. Intangible caps every damage instance and HP loss at 1. Because the grant happens at the end of the enemy turn, it shields the owner through your following turn.

Kind
NemesisBuff
Stacks
No
Applied by
1 enemy

Where it comes from

Enemies that apply Nemesis

Notes

The Test Subject, boss of Glory, gains it on its second revival at 300 HP (313 on the Tough Enemies ascension), the same moment it loses Painful Stabs. In practice every other player turn is a damage window, so bank Strength and card draw for the open turns. Doom counts as HP loss and is capped at 1 too.

Rules and timing

It interacts with Intangible.

Changes by version

  1. 18 Dec 2025ArtInternal playtest
    Added Nemesis epoch art
  2. 2 Oct 2025Bug fixInternal playtest
    Fixed typo in the Nemesis Epoch

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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