
Sentry Mode
Power
2
At the start of your turn, add 1 Sweeping Gaze into your Hand.

Sentry Mode+
Power
1
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Sentry Mode
NecrobinderPowerRare
Before each draw, a Sweeping Gaze joins your hand: a 0-cost Osty attack for 10 to a random enemy.
When to take Sentry Mode
A free 10 damage every turn in any deck that keeps Osty alive, worth taking with a Summon and one Osty payoff. The 2 Energy to play it is the only tax.
Cards that synergize with Sentry Mode

Calcify
Power
1
Osty's attacks deal 4 additional damage.
CalcifyCalcify adds 4 to every Osty hit, Gaze included.Osty's attacks deal 4 additional damage.

Rattle
Attack
1
Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Hits an additional time for each other time he has attacked this turn.
RattleRattle hits once more for each other Osty attack this turn.Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Hits an additional time for each other time he has attacked this turn.

Squeeze
Attack
3
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Deals 5 additional damage for ALL your other Osty Attacks.
SqueezeSqueeze deals 5 extra for every other Osty Attack you hold.Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Deals 5 additional damage for ALL your other Osty Attacks.

Spirit of Ash
Power
1
Whenever you play an Ethereal card, gain 4 Block.
Spirit of AshSpirit of Ash pays 4 Block per Ethereal play.Whenever you play an Ethereal card, gain 4 Block.

Pull from Below
Attack
1
Deal 5 damage for each Ethereal card played this combat.
Pull from BelowPull from Below counts each Gaze.Deal 5 damage for each Ethereal card played this combat.

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand triggers on cards that cost 2 or more, and Sentry Mode is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreDanse Macabre triggers on cards that cost 2 or more, and Sentry Mode is oneWhenever you play a card that costs or more, gain 4 Block.
Relics that synergize with Sentry Mode
Bone FluteBone FluteBone Flute gives 2 Block each time Osty attacks.Whenever Osty attacks, gain 2 Block.
PermafrostPermafrostPermafrost triggers on Powers played, and Sentry Mode is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Sentry Mode is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Sentry Mode is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Sentry Mode is oneWhenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Sentry Mode is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Sentry Mode hovertip now correctly references Sweeping Gaze instead of non-existent Incident card
- Upgrade changed from +1 card to costing 1 less
- Reworked Sentry Mode
All 11 patch notes8 older
- Cost changed from 1 to 2
- Bug fixInternal playtestFixed a missing word in Sentry Mode card's description
- Cost changed from 2 to 1, Osty's Strength/Vigor now applies to his Sentry Mode attacks and Sentry Mode power is now applied to the player, meaning it can be played while Osty is dead and it will still trigger after he's summoned
- Cost changed from 3 to 2
- Sentry Mode no longer procs if osty is dead
- Rework Sentry mode to deal 10 (15) damage
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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