
Neurosurge
Power
0
Gain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.

Neurosurge+
Power
0
Gain 4.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Neurosurge
NecrobinderPowerRare
A 0-cost Power that gives 3 Energy, 4 upgraded, and draws 2 cards at once.
Debuff: leaves a permanent 3-stack debuff, applying 3 Doom to yourself at the start of each of your turns.
Doom: never decays, and you die at the end of any turn where your HP is at or below your Doom.
Clock: after 5 turns you carry 15 Doom, and a second copy doubles the pace.
When to take Neurosurge
Take it for fast, killing decks, since the turn you play it becomes a big Energy turn with 2 extra cards. Play it when the fight ends soon or your HP is high, since Doom keeps climbing.
Cards that synergize with Neurosurge

Bury
Attack
4
Deal 52 damage.
BuryBury and End of Days spend the burst.Deal 52 damage.

End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.
End of DaysBury and End of Days spend the burst.Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate and Dirge take any size of X.Retain.
Deal 11 damage X times.
Deal 11 damage X times.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeEradicate and Dirge take any size of X.Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Delay
Skill
2
Gain 11 Block.
Next turn,
gain .
Next turn,
gain .
DelayDelay and Invoke convert Energy now into Energy later.Gain 11 Block.
Next turn,
gain .
Next turn,
gain .

Invoke
Skill
1
Next turn, Summon 2 and gain .
InvokeDelay and Invoke convert Energy now into Energy later.Next turn, Summon 2 and gain .

Reanimate
Skill
3
Summon 20.
Exhaust.
Exhaust.
ReanimateReanimate gives Osty 20 HP with the spare Energy.Summon 20.
Exhaust.
Exhaust.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Neurosurge drawsEvery 10 cards you draw, gain .

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Neurosurge gives goes into itDeal 10 damage to a random enemy X times.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Neurosurge drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Neurosurge drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Neurosurge drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
OblivionOblivion rewards playing many cards, and Neurosurge is freeWhenever you play a card this turn, apply 3 Doom to the enemy.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Neurosurge is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Neurosurge
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Neurosurge drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Neurosurge drawsRetain your Hand on the first turn of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Neurosurge is freeEvery 4 cards you play, draw 1 card.
PermafrostPermafrostPermafrost triggers on Powers played, and Neurosurge is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Neurosurge is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Neurosurge is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Neurosurge is oneWhenever you play a Power, draw 1 card.
Changes by version
- Added portrait art
- Card draw increased from 1 to 2
All 5 patch notes2 older
- Neurosurge card's power is now categorized as a debuff so it can be negated with Artifact
- Added new Neurosurge card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

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