
Delay
Skill
2
Gain 11 Block.
Next turn,
gain .
Next turn,
gain .

Delay+
Skill
2
Gain 13 Block.
Next turn,
gain .
Next turn,
gain .
Version
Delay
NecrobinderSkillUncommon
You are viewing an old version of this card
Two energy for 11 Block now (13 upgraded), plus a power that pays 1 Energy (2 upgraded) right after your energy resets next turn and then removes itself. Several copies stack their payouts. Because it costs 2, it triggers Danse Macabre and Intimidating Helmet on top of its own Block.
When to take Delay
Best in decks banking one big turn for Bury, Eradicate or Reanimate. Take it from Act 1 if you have 2 cost payoffs, but pass if you already struggle to spend energy.
Cards that synergize with Delay

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreDanse Macabre adds 4 Block for playing a 2-cost card.Whenever you play a card that costs or more, gain 4 Block.

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand returns to hand when you play it.Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate and Bury cash the banked energy.Retain.
Deal 11 damage X times.
Deal 11 damage X times.

Bury
Attack
4
Deal 52 damage.
BuryEradicate and Bury cash the banked energy.Deal 52 damage.

Invoke
Skill
1
Next turn, Summon 2 and gain .
InvokeInvoke stacks another next-turn payout, and Melancholy is the other big 2-cost Block card.Next turn, Summon 2 and gain .

Melancholy
Skill
3
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reduce this card's cost by whenever ANYONE dies.
MelancholyInvoke stacks another next-turn payout, and Melancholy is the other big 2-cost Block card.Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reduce this card's cost by whenever ANYONE dies.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Delay gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Delay gives goes into itDeal 10 damage to a random enemy X times.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Delay gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Delay gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Delay gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Delay
Intimidating HelmetIntimidating HelmetIntimidating Helmet adds 4 more.Whenever you play a card that costs or more, gain 4 Block.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Delay gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Delay gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Delay gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Delay gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Delay card now uses old Spectral portrait art
- Delay card now uses Ghostly Armor card's portrait art
- Upgraded Block decreased from 15 to 13 and Energy decreased from 2 to 1
All 4 patch notes1 older
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.













