Fossil Stalker
MonsterHealth
52/55 HPAny number from 51 to 53, rolled when the fight starts. From 54 to 56 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
UnderdocksMonster room, alone, 1 in 10 from the normal pool.
Starts with
3 Suck
3 Suck
12/14
52/52/55/55Fossil Stalker
3
12/14
12/14
/
9/11
1Frail
3/4×2
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
1st Encounter ·Turn 1
How to beat Fossil Stalker
Block is everything here.
One unblocked Latch makes the next Latch a 15. An unblocked two-hit Lash counts twice and adds 6 Strength at once, which is why the weak-looking Lash is the move to block most carefully.
Tackle's Frail makes the following turn's Block worse, so budget extra for the turn after a Tackle.
If you can fully block three turns in a row it never grows and dies to steady damage. If you cannot, race it, because every leak compounds.
Notes
- Normal fight in the Underdocks act, always alone, 51 to 53 HP (54 to 56 at Ascension 8+).
- Suck only counts powered attack hits, so its Strength gain is per hit, not per move.
Changes by version
- Artv0.107.1Added phobia mode alternate art
- Fixed Fossil Stalker VFX continuously playing in the Bestiary
- Added alternate phobia mode art
All 13 patch notes10 older
- HP increased from 51(53)-53(55) to 51(54)-53(56)
- Added SFX
- Fossil Stalker and Infested Prism monsters' Suck power no longer double-dips on Strength gain when a hit kills Osty and "tramples" over to also hit the player
- HP increased from 46(47)-48(49) to 51(53)-53(55)
- Lash move damage increased from 2 to 3 (3 to 4 with Ascension)ArtInternal playtestAdded Fossil Stalker animations
- Damage and HP increased
- Buffed Fossil Stalker
- Added to the gameChangeInternal playtestChanged Fossil Stalker
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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