Tunneler
MonsterHealth
87/92 HPAlways 87. 92 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
HiveMonster room, alone, 1 in 4 from the weak pool (the first 2 fights).
See fight
Part of
Tunneling Twosome fightOne of its opening enemies.

13/15
87/87/92/92Tunneler
13/15
1Burrowed
32/37Block
23/26
32/37
1
1
1
1
1
32/37
1
1
1
1
Turn 1
How to beat Tunneler
Turn one: block 13, then hit it.
From turn three: a race between your damage and 23 a turn, but nothing you deal is wasted since the Block never expires, so 20 now and 12 next turn still breaks it.
Stun: buys a free Dizzy turn plus a soft 13-damage Bite turn before it burrows again, so put your biggest turns there.
HP: 87. About 45 damage across those two turns finishes it before the second Burrow.
Notes
- 87 HP flat (92 at Ascension 8+).
- It fights alone as the Tunneler weak encounter in the Hive.
- Tunneling Twosome, which pairs it with a Chomper that opens with Screech, exists in the code but sits in no act pool.
- Dizzy is hidden from the bestiary, and losing Burrowed for any reason also strips all of its Block.
Changes by version
- Added missing Tunneler animations to the Bestiary
- Updated enemy art
- Updated art
All 9 patch notes6 older
- HP changed from 85(88)-91(95) to 87(92) and Below move damage increased from 21 to 23 (24 to 26 with Ascension)
- Block gain now scales at A7, increased from 32 to 37
- Fixed softlock when Tunneler dies to Doom when it burrows itself
- Fixed Tunneler playing its burrowed attack animation twice
- Expose now interacts correctly with Burrowed (in Tunneler encounter)
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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