Sly

Card property
If this card is discarded from your Hand before the end of your turn, play it for free.

A Sly card discarded from your Hand during your turn is played for free.

  • Timing: after the discard effect finishes, including any draw that comes with it (Calculated Gamble), each discarded Sly card auto-plays at no Energy cost, with a random target if it needs one.
  • Real discards only: the end-of-turn flush moves cards without discarding them, so Sly never fires there.
  • No target: an Unplayable Sly card, or one with no legal target, simply stays in the Discard Pile.
  • Sources: Sly can be printed on the card, given for one turn by Hand Trick, or added for the rest of combat by Master Planner.
  • Played normally: a Sly card played from your Hand still costs its printed Energy.
Named by

Cards with Sly

Named by

Notes

Changes by version

  1. Reworked Haze card: Uncommon - Skill - Cost 3 - "Sly. Apply 4(6) Poison to ALL enemies." to Uncommon - Skill - Cost 2 - "Apply 4(6) Poison and 1(2) Weak to ALL enemies."
  2. Fixed an issue where, if the player had Unceasing Top relic, played Hidden Daggers card, and discarded a Sly card, Unceasing Top could cause the player to incorrectly draw a card before the Shivs were added to their hand
  3. 19 Feb 2026Bug fixWeakInternal playtest
    Follow Through card now properly applies Weak when the last card played was a Skill played via Sly discard
All 20 patch notes17 older
  1. 11 Dec 2025ChangeInternal playtest
    Sly application changed from Attacks to Skills
    ChangeInternal playtest
    Now only applies Sly for "this turn" instead of for the rest of the fight
    Bug fixHand TrickInternal playtest
    Hand Trick card now displays Sly keyword on cards it affects
  2. 13 Nov 2025InterfaceUnplayableInternal playtest
    Sly cards no longer glow gold in discard selection screens when they're Unplayable or Bound
  3. 30 Oct 2025ChangeInternal playtest
    Cards afflicted with Bound can no longer be autoplayed (via Sly or other means) after another Bound card has been played that turn
  4. 23 Oct 2025ChangeHand TrickInternal playtest
    Changed Hand Trick card: give Sly to a Skill to Attack
    UpgradeInternal playtest
    Upgrade no longer gains Sly
    ChangeInternal playtest
    No longer Sly
  5. 18 Sep 2025ChangeUnplayableInternal playtest
    Unplayable cards with Sly can no longer be played by being discarded
  6. 21 Aug 2025TextInternal playtest
    Updated wording
  7. Fixed softlock when playing Sly Acrobatics from Tools of the Trade power
  8. 26 Jun 2025Bug fixNostalgiaInternal playtest
    Fixed a broken interaction between Nostalgia card and Sly
  9. Fixed an interaction between Sly and effects that draw immediately after discarding (i.e. Calculated Gamble, Gambler's Brew, and Gambling Chip)
  10. Fixed a softlock when killing Test Subject by discarding a hand full of Sly cards via Calculated Gamble
  11. 16 Aug 2024Bug fixMaster PlannerInternal playtest
    Master Planner card now has Sly hovertip
  12. 5 Jul 2024Bug fixInternal playtest
    Sly cards discarded as part of a card play now trigger Follow Through card's condition
  13. 29 Jun 2024UpgradeMaster PlannerInnateInternal playtest
    Changed Master Planner: no longer gains Innate on upgrade, gains Sly instead
    InterfaceInternal playtest
    Cards with Sly now glow gold when you're choosing a card from your hand to discard
  14. 21 Jun 2024ChangeMaster PlannerInternal playtest
    Changed Master Planner card: is now Sly
  15. 7 Jun 2024Bug fixHand TrickInternal playtest
    The Sly keyword now renders properly in the Hand Trick selection screen
  16. 17 May 2024Bug fixBurstAcrobaticsInternal playtest
    When Burst is played via an auto-play effect that was triggered by a Skill (like Sly + Acrobatics), it no longer copies that Skill
  17. 4 Aug 2023Bug fixInternal playtest
    Fix softlock if you pick a card that is already selected in a chain of Sly selection

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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