
Untouchable
Skill
2
Sly.
Gain 6 Block.
Gain 6 Block.

Untouchable+
Skill
2
Sly.
Gain 9 Block.
Gain 9 Block.
Version

Untouchable
Skill
2
Sly.
Gain 6 Block.
Gain 6 Block.

Untouchable+
Skill
2
Sly.
Gain 8 Block.
Gain 8 Block.

Untouchable
Skill
2
Sly.
Gain 7 Block.
Gain 7 Block.

Untouchable+
Skill
2
Sly.
Gain 9 Block.
Gain 9 Block.
Untouchable
SilentSkillCommon
You are viewing an old version of this card
Two Energy for 6 Block, 9 upgraded, which is a bad rate. The card is Sly: if it is discarded from your hand during your turn, before the turn ends, it plays itself for free. The end-of-turn discard does not count, only discards made by your own cards and effects.
When to take Untouchable
Take it only alongside discard outlets, then it is free Block that comes with a card you wanted gone anyway. Skip it in a deck without discards.
Cards that synergize with Untouchable

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsAcrobatics and Survivor discard it on demand.Draw 3 cards.
Discard 1 card.
Discard 1 card.

Survivor
Skill
1
Gain 8 Block.
Discard 1 card.
Discard 1 card.
SurvivorAcrobatics and Survivor discard it on demand.Gain 8 Block.
Discard 1 card.
Discard 1 card.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble discards the whole hand and refills it.Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Tools of the Trade
Power
1
At the start of your turn, draw 1 card and discard 1 card.
Tools of the TradeTools of the Trade discards every turn.At the start of your turn, draw 1 card and discard 1 card.

Storm of Steel
Skill
1
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.
Storm of SteelStorm of Steel cashes it in for Shivs.Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.

Shadow Step
Skill
1
Discard your Hand.
Next turn, Attacks deal double damage.
Next turn, Attacks deal double damage.
Shadow StepShadow Step discards a card, which plays Untouchable for free through SlyDiscard your Hand.
Next turn, Attacks deal double damage.
Next turn, Attacks deal double damage.

Dagger Throw
Attack
1
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Draw 1 card.
Discard 1 card.
Dagger ThrowDagger Throw discards a card, which plays Untouchable for free through SlyDeal 9 damage.
Draw 1 card.
Discard 1 card.
Draw 1 card.
Discard 1 card.

Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Discard 1 card.
PreparedPrepared discards a card, which plays Untouchable for free through SlyDraw 1 card.
Discard 1 card.
Discard 1 card.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Untouchable gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Untouchable gains itDouble your Block gain this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Untouchable gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Untouchable gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Untouchable gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Untouchable
Tough BandagesTough BandagesTough Bandages adds 3 Block on the same discard.Whenever you discard a card during your turn, gain 3 Block.
Gambling ChipGambling ChipGambling Chip discards a card, which plays Untouchable for free through SlyAt the start of each combat, discard any number of cards then draw that many.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Untouchable gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Untouchable gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Untouchable gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Untouchable gains itThe first time you gain Block from a card each combat, double the amount gained.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Untouchable is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Upgraded Block gain increased from +2 to +3
- Block decreased from 7 to 6 (upgraded 9 to 8)
- Block gain decreased from 9 to 7 (upgraded 12 to 9)
All 4 patch notes1 older
- Uncanny Dodge to Untouchable
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.












